Fixes bounds, offsets, FireDelays and weapons for some infantry

This commit is contained in:
reaperrr
2014-05-22 22:02:38 +02:00
parent 425d02e86b
commit 21625f5650

View File

@@ -45,7 +45,7 @@ E2:
Armament: Armament:
Weapon: Grenade Weapon: Grenade
LocalOffset: 0,0,555 LocalOffset: 0,0,555
FireDelay: 15 FireDelay: 5
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
-RenderInfantry: -RenderInfantry:
@@ -73,7 +73,7 @@ E3:
Speed: 42 Speed: 42
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Bazooka Weapon: Bazooka
LocalOffset: 0,0,555 LocalOffset: 128,0,640
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
-RenderInfantry: -RenderInfantry:
@@ -101,9 +101,8 @@ WEEDGUY:
CrushableInfantry: CrushableInfantry:
CrushSound: squish2.aud CrushSound: squish2.aud
Armament: Armament:
Weapon: MultiCluster Weapon: FireballLauncher
LocalOffset: 85,0,384 LocalOffset: 85,0,384
FireDelay: 3
AttackFrontal: AttackFrontal:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
@@ -224,6 +223,7 @@ GHOST:
Range: 6c0 Range: 6c0
Armament: Armament:
Weapon: LtRail Weapon: LtRail
LocalOffset: 85,0,384
CrushableInfantry: CrushableInfantry:
CrushSound: squish2.aud CrushSound: squish2.aud
AttackFrontal: AttackFrontal:
@@ -311,7 +311,7 @@ CYBORG:
-CrushableInfantry: -CrushableInfantry:
CrushSound: squish2.aud CrushSound: squish2.aud
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 14,30,0,-7
Voice: Cyborg Voice: Cyborg
Mobile: Mobile:
Speed: 56 Speed: 56
@@ -344,7 +344,7 @@ CYC2:
-CrushableInfantry: -CrushableInfantry:
CrushSound: squish2.aud CrushSound: squish2.aud
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 14,30,0,-7
Voice: CyborgCommando Voice: CyborgCommando
Mobile: Mobile:
Speed: 56 Speed: 56
@@ -354,7 +354,8 @@ CYC2:
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
Armament: Armament:
Weapon: Sniper Weapon: CyCannon
LocalOffset: 170,85,683
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
-RenderInfantry: -RenderInfantry: