Fixes bounds, offsets, FireDelays and weapons for some infantry
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@@ -45,7 +45,7 @@ E2:
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,555
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FireDelay: 15
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FireDelay: 5
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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@@ -73,7 +73,7 @@ E3:
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Speed: 42
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Armament@PRIMARY:
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Weapon: Bazooka
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LocalOffset: 0,0,555
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LocalOffset: 128,0,640
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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@@ -101,9 +101,8 @@ WEEDGUY:
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CrushableInfantry:
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CrushSound: squish2.aud
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Armament:
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Weapon: MultiCluster
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Weapon: FireballLauncher
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LocalOffset: 85,0,384
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FireDelay: 3
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AttackFrontal:
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-RenderInfantry:
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RenderInfantryProne:
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@@ -224,6 +223,7 @@ GHOST:
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Range: 6c0
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Armament:
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Weapon: LtRail
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LocalOffset: 85,0,384
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CrushableInfantry:
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CrushSound: squish2.aud
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AttackFrontal:
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@@ -311,7 +311,7 @@ CYBORG:
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-CrushableInfantry:
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CrushSound: squish2.aud
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 14,30,0,-7
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Voice: Cyborg
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Mobile:
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Speed: 56
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@@ -344,7 +344,7 @@ CYC2:
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-CrushableInfantry:
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CrushSound: squish2.aud
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 14,30,0,-7
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Voice: CyborgCommando
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Mobile:
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Speed: 56
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@@ -354,7 +354,8 @@ CYC2:
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RevealsShroud:
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Range: 7c0
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Armament:
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Weapon: Sniper
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Weapon: CyCannon
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LocalOffset: 170,85,683
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AttackFrontal:
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TakeCover:
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-RenderInfantry:
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