avoid easy/hard classification as they are identical

This commit is contained in:
Matthias Mailänder
2014-02-09 22:54:00 +01:00
parent 44d57204d0
commit 2320a7d571
2 changed files with 10 additions and 11 deletions

View File

@@ -1,6 +1,6 @@
Player:
HackyAI@Default:
Name: Easy AI
HackyAI@Cabal:
Name:Cabal
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -61,8 +61,8 @@ Player:
heli: 5%
orca: 5%
SquadSize: 15
HackyAI@Normal:
Name: Normal AI
HackyAI@Watson:
Name:Watson
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -123,8 +123,8 @@ Player:
jeep: 20%
mtnk: 50%
SquadSize: 15
HackyAI@hard:
Name: Hard AI
HackyAI@HAL9001:
Name:HAL 9001
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -187,4 +187,3 @@ Player:
htnk: 50%
orca: 10%
SquadSize: 8

View File

@@ -1,6 +1,6 @@
Player:
HackyAI@EasyAI:
Name: Easy AI
HackyAI@RushAI:
Name: Rush AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -117,8 +117,8 @@ Player:
ca: 10%
pt: 10%
SquadSize: 40
HackyAI@HardAI:
Name: Hard AI
HackyAI@TurtleAI:
Name: Turtle AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc