EmitInfantryOnSell moved to RA
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70
OpenRA.Mods.RA/EmitInfantryOnSell.cs
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70
OpenRA.Mods.RA/EmitInfantryOnSell.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class EmitInfantryOnSellInfo : TraitInfo<EmitInfantryOnSell>
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{
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public readonly float ValueFraction = .4f;
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public readonly float MinHpFraction = .3f;
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public readonly string[] ActorTypes = { "e1" };
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}
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class EmitInfantryOnSell : INotifySold, INotifyDamage
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{
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public void Selling(Actor self) { }
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void Emit(Actor self)
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{
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var info = self.Info.Traits.Get<EmitInfantryOnSellInfo>();
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var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
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var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
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var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
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var hpFraction = Math.Max(info.MinHpFraction, hp / self.GetMaxHP());
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var dudesValue = (int)(hpFraction * info.ValueFraction * cost);
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var eligibleLocations = Footprint.Tiles(self).ToList();
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var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = Rules.Info[a].Traits.Get<ValuedInfo>().Cost }).ToArray();
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while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue))
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{
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var at = actorTypes.Where(a => a.Cost <= dudesValue).Random(self.World.SharedRandom);
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var loc = eligibleLocations.Random(self.World.SharedRandom);
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eligibleLocations.Remove(loc);
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dudesValue -= at.Cost;
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self.World.AddFrameEndTask(w => w.CreateActor(at.Name, loc, self.Owner));
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}
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}
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public void Sold(Actor self) { Emit(self); }
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
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Emit(self);
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}
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}
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}
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@@ -65,6 +65,7 @@
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<Compile Include="Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Activities\Harvest.cs" />
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<Compile Include="EmitInfantryOnSell.cs" />
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<Compile Include="Harvester.cs" />
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<Compile Include="HasUnitOnBuild.cs" />
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<Compile Include="Husk.cs" />
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