EmitInfantryOnSell moved to RA

This commit is contained in:
Chris Forbes
2010-05-20 17:56:44 +12:00
parent 342ef2a498
commit 248eba20fa
6 changed files with 31 additions and 12 deletions

View File

@@ -25,7 +25,7 @@ using OpenRA.Traits;
namespace OpenRA.GameRules namespace OpenRA.GameRules
{ {
static class Footprint public static class Footprint
{ {
public static IEnumerable<int2> Tiles( string name, BuildingInfo buildingInfo, int2 topLeft ) public static IEnumerable<int2> Tiles( string name, BuildingInfo buildingInfo, int2 topLeft )
{ {

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@@ -82,7 +82,6 @@
<Compile Include="Group.cs" /> <Compile Include="Group.cs" />
<Compile Include="Orders\GenericSelectTarget.cs" /> <Compile Include="Orders\GenericSelectTarget.cs" />
<Compile Include="Traits\Activities\Leap.cs" /> <Compile Include="Traits\Activities\Leap.cs" />
<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
<Compile Include="Traits\AI\ReturnOnIdle.cs" /> <Compile Include="Traits\AI\ReturnOnIdle.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" /> <Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\DetectCloaked.cs" /> <Compile Include="Traits\DetectCloaked.cs" />

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@@ -20,7 +20,7 @@
namespace OpenRA.Traits namespace OpenRA.Traits
{ {
class ValuedInfo : ITraitInfo public class ValuedInfo : ITraitInfo
{ {
public readonly int Cost = 0; public readonly int Cost = 0;
public readonly string Description = ""; public readonly string Description = "";

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@@ -23,10 +23,10 @@ namespace OpenRA.Traits
// allow a nonstandard sell/repair value to avoid // allow a nonstandard sell/repair value to avoid
// buy-sell exploits like c&c's PROC. // buy-sell exploits like c&c's PROC.
class CustomSellValueInfo : TraitInfo<CustomSellValue> public class CustomSellValueInfo : TraitInfo<CustomSellValue>
{ {
public readonly int Value = 0; public readonly int Value = 0;
} }
class CustomSellValue {} public class CustomSellValue { }
} }

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@@ -1,16 +1,35 @@
using System; #region Copyright & License Information
using System.Collections.Generic; /*
using System.Linq; * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
using System.Text; * This file is part of OpenRA.
using OpenRA.GameRules; *
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits.AI using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{ {
class EmitInfantryOnSellInfo : TraitInfo<EmitInfantryOnSell> class EmitInfantryOnSellInfo : TraitInfo<EmitInfantryOnSell>
{ {
public readonly float ValueFraction = .4f; public readonly float ValueFraction = .4f;
public readonly float MinHpFraction = .3f; public readonly float MinHpFraction = .3f;
public readonly string[] ActorTypes = { "e1" }; // todo: cN as well public readonly string[] ActorTypes = { "e1" };
} }
class EmitInfantryOnSell : INotifySold, INotifyDamage class EmitInfantryOnSell : INotifySold, INotifyDamage

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@@ -65,6 +65,7 @@
<Compile Include="Crates\SupportPowerCrateAction.cs" /> <Compile Include="Crates\SupportPowerCrateAction.cs" />
<Compile Include="Effects\NukeLaunch.cs" /> <Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="Activities\Harvest.cs" /> <Compile Include="Activities\Harvest.cs" />
<Compile Include="EmitInfantryOnSell.cs" />
<Compile Include="Harvester.cs" /> <Compile Include="Harvester.cs" />
<Compile Include="HasUnitOnBuild.cs" /> <Compile Include="HasUnitOnBuild.cs" />
<Compile Include="Husk.cs" /> <Compile Include="Husk.cs" />