EmitInfantryOnSell moved to RA
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@@ -25,7 +25,7 @@ using OpenRA.Traits;
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namespace OpenRA.GameRules
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{
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static class Footprint
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public static class Footprint
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{
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public static IEnumerable<int2> Tiles( string name, BuildingInfo buildingInfo, int2 topLeft )
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{
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@@ -82,7 +82,6 @@
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<Compile Include="Group.cs" />
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<Compile Include="Orders\GenericSelectTarget.cs" />
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<Compile Include="Traits\Activities\Leap.cs" />
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<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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@@ -20,7 +20,7 @@
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namespace OpenRA.Traits
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{
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class ValuedInfo : ITraitInfo
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public class ValuedInfo : ITraitInfo
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{
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public readonly int Cost = 0;
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public readonly string Description = "";
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@@ -23,10 +23,10 @@ namespace OpenRA.Traits
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// allow a nonstandard sell/repair value to avoid
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// buy-sell exploits like c&c's PROC.
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class CustomSellValueInfo : TraitInfo<CustomSellValue>
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public class CustomSellValueInfo : TraitInfo<CustomSellValue>
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{
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public readonly int Value = 0;
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}
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class CustomSellValue {}
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public class CustomSellValue { }
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}
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@@ -1,16 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.GameRules;
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits.AI
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using System;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class EmitInfantryOnSellInfo : TraitInfo<EmitInfantryOnSell>
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{
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public readonly float ValueFraction = .4f;
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public readonly float MinHpFraction = .3f;
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public readonly string[] ActorTypes = { "e1" }; // todo: cN as well
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public readonly string[] ActorTypes = { "e1" };
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}
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class EmitInfantryOnSell : INotifySold, INotifyDamage
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@@ -65,6 +65,7 @@
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<Compile Include="Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Activities\Harvest.cs" />
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<Compile Include="EmitInfantryOnSell.cs" />
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<Compile Include="Harvester.cs" />
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<Compile Include="HasUnitOnBuild.cs" />
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<Compile Include="Husk.cs" />
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