Added descriptions for LaserZap Color and HitAnim traits

This commit is contained in:
reaperrr
2014-01-06 18:11:34 +01:00
parent 9ec7f32473
commit 26013c21f9

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@@ -23,7 +23,9 @@ namespace OpenRA.Mods.RA.Effects
public readonly int BeamWidth = 2;
public readonly int BeamDuration = 10;
public readonly bool UsePlayerColor = false;
[Desc("Laser color in (A,)R,G,B.")]
public readonly Color Color = Color.Red;
[Desc("Impact animation. Requires a regular animation with idle: sequence instead of explosion special case.")]
public readonly string HitAnim = null;
public IEffect Create(ProjectileArgs args)