Added descriptions for LaserZap Color and HitAnim traits
This commit is contained in:
@@ -23,7 +23,9 @@ namespace OpenRA.Mods.RA.Effects
|
|||||||
public readonly int BeamWidth = 2;
|
public readonly int BeamWidth = 2;
|
||||||
public readonly int BeamDuration = 10;
|
public readonly int BeamDuration = 10;
|
||||||
public readonly bool UsePlayerColor = false;
|
public readonly bool UsePlayerColor = false;
|
||||||
|
[Desc("Laser color in (A,)R,G,B.")]
|
||||||
public readonly Color Color = Color.Red;
|
public readonly Color Color = Color.Red;
|
||||||
|
[Desc("Impact animation. Requires a regular animation with idle: sequence instead of explosion special case.")]
|
||||||
public readonly string HitAnim = null;
|
public readonly string HitAnim = null;
|
||||||
|
|
||||||
public IEffect Create(ProjectileArgs args)
|
public IEffect Create(ProjectileArgs args)
|
||||||
|
|||||||
Reference in New Issue
Block a user