Added descriptions for LaserZap Color and HitAnim traits
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@@ -23,7 +23,9 @@ namespace OpenRA.Mods.RA.Effects
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public readonly int BeamWidth = 2;
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public readonly int BeamDuration = 10;
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public readonly bool UsePlayerColor = false;
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[Desc("Laser color in (A,)R,G,B.")]
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public readonly Color Color = Color.Red;
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[Desc("Impact animation. Requires a regular animation with idle: sequence instead of explosion special case.")]
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public readonly string HitAnim = null;
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public IEffect Create(ProjectileArgs args)
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