Remove redundant power info
This commit is contained in:
@@ -211,13 +211,11 @@ namespace OpenRa.Game
|
||||
buttons.Clear();
|
||||
|
||||
renderer.Device.DisableScissor();
|
||||
renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nPower {4}/{5}\nReady: {6} (F8 to toggle)".F(
|
||||
renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nReady: {4} (F8 to toggle)".F(
|
||||
Game.RenderFrame,
|
||||
Game.orderManager.FrameNumber,
|
||||
PerfHistory.items["render"].LastValue,
|
||||
PerfHistory.items["tick_time"].LastValue,
|
||||
Game.LocalPlayer.PowerDrained,
|
||||
Game.LocalPlayer.PowerProvided,
|
||||
Game.LocalPlayer.IsReady ? "Yes" : "No"
|
||||
), new int2(140, 15), Color.White);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user