Remove redundant power info
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@@ -211,13 +211,11 @@ namespace OpenRa.Game
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buttons.Clear();
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buttons.Clear();
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renderer.Device.DisableScissor();
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renderer.Device.DisableScissor();
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renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nPower {4}/{5}\nReady: {6} (F8 to toggle)".F(
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renderer.DrawText("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nReady: {4} (F8 to toggle)".F(
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Game.RenderFrame,
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Game.RenderFrame,
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Game.orderManager.FrameNumber,
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Game.orderManager.FrameNumber,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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Game.LocalPlayer.PowerDrained,
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Game.LocalPlayer.PowerProvided,
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Game.LocalPlayer.IsReady ? "Yes" : "No"
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Game.LocalPlayer.IsReady ? "Yes" : "No"
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), new int2(140, 15), Color.White);
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), new int2(140, 15), Color.White);
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