Gave buildings except turrets AutoTargetIgnore
Doesn't really make much sense to auto-target buildings that are no threat. Units should fire at units or turrets.
This commit is contained in:
@@ -257,7 +257,7 @@
|
||||
Notification: OI_BLOST.AUD
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
#AutoTargetIgnore:
|
||||
AutoTargetIgnore:
|
||||
ShakeOnDeath:
|
||||
ProximityCaptor:
|
||||
Types:Building
|
||||
|
||||
@@ -475,7 +475,7 @@ GUNTOWER:
|
||||
Range: 6
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
#-AutoTargetIgnore:
|
||||
-AutoTargetIgnore:
|
||||
RenderBuildingSeparateTurret:
|
||||
# HasMakeAnimation: false
|
||||
Turreted:
|
||||
@@ -532,7 +532,7 @@ ROCKETTOWER:
|
||||
Range: 6
|
||||
RenderRangeCircle:
|
||||
-RenderBuilding:
|
||||
#-AutoTargetIgnore:
|
||||
-AutoTargetIgnore:
|
||||
RenderBuildingSeparateTurret:
|
||||
# HasMakeAnimation: false
|
||||
Armament:
|
||||
|
||||
Reference in New Issue
Block a user