Gave buildings except turrets AutoTargetIgnore

Doesn't really make much sense to auto-target buildings that are no
threat. Units should fire at units or turrets.
This commit is contained in:
psydev
2013-04-14 17:38:02 -07:00
parent d1796a17d4
commit 264ffcba32
2 changed files with 3 additions and 3 deletions

View File

@@ -257,7 +257,7 @@
Notification: OI_BLOST.AUD Notification: OI_BLOST.AUD
EditorAppearance: EditorAppearance:
RelativeToTopLeft: yes RelativeToTopLeft: yes
#AutoTargetIgnore: AutoTargetIgnore:
ShakeOnDeath: ShakeOnDeath:
ProximityCaptor: ProximityCaptor:
Types:Building Types:Building

View File

@@ -475,7 +475,7 @@ GUNTOWER:
Range: 6 Range: 6
RenderRangeCircle: RenderRangeCircle:
-RenderBuilding: -RenderBuilding:
#-AutoTargetIgnore: -AutoTargetIgnore:
RenderBuildingSeparateTurret: RenderBuildingSeparateTurret:
# HasMakeAnimation: false # HasMakeAnimation: false
Turreted: Turreted:
@@ -532,7 +532,7 @@ ROCKETTOWER:
Range: 6 Range: 6
RenderRangeCircle: RenderRangeCircle:
-RenderBuilding: -RenderBuilding:
#-AutoTargetIgnore: -AutoTargetIgnore:
RenderBuildingSeparateTurret: RenderBuildingSeparateTurret:
# HasMakeAnimation: false # HasMakeAnimation: false
Armament: Armament: