Gave buildings except turrets AutoTargetIgnore
Doesn't really make much sense to auto-target buildings that are no threat. Units should fire at units or turrets.
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@@ -257,7 +257,7 @@
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Notification: OI_BLOST.AUD
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Notification: OI_BLOST.AUD
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EditorAppearance:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: yes
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#AutoTargetIgnore:
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AutoTargetIgnore:
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ShakeOnDeath:
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ShakeOnDeath:
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ProximityCaptor:
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ProximityCaptor:
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Types:Building
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Types:Building
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@@ -475,7 +475,7 @@ GUNTOWER:
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Range: 6
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Range: 6
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RenderRangeCircle:
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RenderRangeCircle:
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-RenderBuilding:
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-RenderBuilding:
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#-AutoTargetIgnore:
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-AutoTargetIgnore:
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RenderBuildingSeparateTurret:
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RenderBuildingSeparateTurret:
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# HasMakeAnimation: false
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# HasMakeAnimation: false
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Turreted:
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Turreted:
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@@ -532,7 +532,7 @@ ROCKETTOWER:
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Range: 6
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Range: 6
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RenderRangeCircle:
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RenderRangeCircle:
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-RenderBuilding:
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-RenderBuilding:
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#-AutoTargetIgnore:
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-AutoTargetIgnore:
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RenderBuildingSeparateTurret:
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RenderBuildingSeparateTurret:
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# HasMakeAnimation: false
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# HasMakeAnimation: false
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Armament:
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Armament:
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