use more appropriate waypoint art for rally points
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@@ -88,6 +88,8 @@ GAPILE:
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Range: 5c0
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RallyPoint:
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Offset: 2,3
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Palette: mouse
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IsPlayerPalette: false
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Exit@1:
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SpawnOffset: -256,1024,0
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ExitCell: 2,2
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@@ -131,6 +133,8 @@ GAWEAP:
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Range: 4c0
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RallyPoint:
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Offset: 6,1
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Palette: mouse
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IsPlayerPalette: false
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Exit@1:
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SpawnOffset: -384,-384,0
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ExitCell: 4,1
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@@ -177,6 +181,8 @@ GAHPAD:
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Exit@1:
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SpawnOffset: 0,-256,0
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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Production:
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Produces: Air
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PrimaryBuilding:
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@@ -221,6 +227,8 @@ GADEPT:
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Reservable:
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RepairsUnits:
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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WithIdleOverlay@LIGHT:
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Sequence: idle-light
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WithIdleOverlay@GROUND:
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@@ -101,6 +101,8 @@ NAHAND:
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ExitCell: 3,2
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RallyPoint:
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Offset: 3,3
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Palette: mouse
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IsPlayerPalette: false
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Production:
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Produces: Infantry
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PrimaryBuilding:
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@@ -139,6 +141,8 @@ NAWEAP:
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Range: 4c0
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RallyPoint:
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Offset: 6,1
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Palette: mouse
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IsPlayerPalette: false
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Exit@1:
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SpawnOffset: -384,-384,0
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ExitCell: 4,1
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@@ -181,6 +185,8 @@ NAHPAD:
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Exit@1:
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SpawnOffset: 0,-256,0
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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Production:
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Produces: Air
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PrimaryBuilding:
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@@ -17,16 +17,11 @@ allyrepair:
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Length: *
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Tick: 160
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# TODO: fix/replace them, just placeholders
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rallypoint:
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flag: smokland
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Start: 40
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Length: 50
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Offset: 5,-3
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BlendMode: Additive
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circles: ring
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Length: 12
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BlendMode: Additive
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flag: mouse
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Start: 221
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Length: 8
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circles: null
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beacon:
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arrow: mouse
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