Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
This commit is contained in:
@@ -128,10 +128,113 @@ GAWEAP:
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Range: 4
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-RenderBuilding:
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RenderBuildingWarFactory:
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# RallyPoint: # TODO: setup sequences
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RallyPoint: # TODO: setup sequences/palettes
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RallyPoint: 6,5
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# IndicatorPalettePrefix: effect
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Exit@1:
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SpawnOffset: -8,-8
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SpawnOffset: -4,24
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ExitCell: 3,3
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Production:
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Produces: Vehicle
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ProductionBar:
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NAPOWR:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 0
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Owner: nod
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Hotkey: p
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Valued:
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Cost: 300
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Tooltip:
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Name: Nod Power Plant
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Description: Provides power for other structures
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Building:
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Power: 100
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 750
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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# WithIdleOverlay@LIGHTS:
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# Sequence: idle-lights
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# WithIdleOverlay@PLUG:
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# Sequence: idle-plug
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NAHAND:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Owner: nod
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Hotkey: b
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Valued:
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Cost: 300
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Tooltip:
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Name: Hand of Nod
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Description: Produces infantry
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Building:
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Power: -20
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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HP: 800
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5
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# RallyPoint: #TODO: setup sequences
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Exit@1:
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SpawnOffset: -64,64,0
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ExitCell: 0,2
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Production:
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Produces: Infantry
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PrimaryBuilding:
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IronCurtainable:
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ProductionBar:
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# WithIdleOverlay@LIGHTS:
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# Sequence: idle-lights
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# WithIdleOverlay@LIGHT:
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# Sequence: idle-light
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# WithIdleOverlay@FLAG:
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# Sequence: idle-flag
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NAWEAP:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Nod War Factory
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Description: Assembly point for\nvehicle reinforcements
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# ProvidesCustomPrerequisite:
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# Prerequisite: VehicleProduction
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Owner: nod
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Building:
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Power: -30
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Footprint: ___ xxx ===
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Dimensions: 3,3
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Health:
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HP: 1000
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RevealsShroud:
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Range: 4
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-RenderBuilding:
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RenderBuildingWarFactory:
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RallyPoint: # TODO: setup sequences/palettes
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RallyPoint: 6,5
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# IndicatorPalettePrefix: effect
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Exit@1:
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SpawnOffset: -4,24
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ExitCell: 3,3
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Production:
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Produces: Vehicle
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ProductionBar:
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@@ -348,6 +451,40 @@ GAHPAD:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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NAHPAD:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Nod Helipad
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 60
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# Prerequisites: naradr
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Owner: nod
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Queue: Building
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Building:
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Power: -10
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 600
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RevealsShroud:
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Range: 5
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Exit@1:
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SpawnOffset: 0,-6
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Production:
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Produces: Air
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BelowUnits:
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Reservable:
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RepairsUnits:
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# RallyPoint:
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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# custom prerequisites:
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ANYPOWER:
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Tooltip:
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@@ -32,6 +32,18 @@ allyrepair:
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Length: *
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Tick: 160
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# TODO: fix/replace them, just placeholders
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rallypoint:
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flag: smokland
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Start: 40
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Length: 50
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Offset: 5,-3
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BlendMode: Additive
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circles: ring
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Start: 0
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Length: 12
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BlendMode: Additive
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rank: # TODO: backfall to RA asset
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rank:
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Start: 0
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@@ -160,6 +160,91 @@ gaweap:
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Start: 0
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# TODO: gtweap_1 & gtweapbb & gtweap_a & gtweap_b & gtweap_c are unused
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napowr:
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idle: ntpowr
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Start: 0
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ShadowStart: 3
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damaged-idle: ntpowr
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Start: 1
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ShadowStart: 4
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critical-idle: ntpowr
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Start: 2
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ShadowStart: 5
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idle-lights: ntpowr_a
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Start: 0
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Length: 9
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Tick: 200
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damaged-idle-lights: ntpowr_a
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Start: 9
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Length: 9
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Tick: 200
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critical-idle-lights: ntpowr_a
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Start: 9
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Length: 9
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Tick: 200
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make: ntpowrmk
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Start: 0
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Length: 19
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ShadowStart: 19
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icon: npwricon
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Start: 0
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nahand:
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idle: nthand
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Start: 0
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ShadowStart: 3
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damaged-idle: nthand
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Start: 1
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ShadowStart: 4
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critical-idle: nthand
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Start: 2
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ShadowStart: 5
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idle-light: nthand_b
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Start: 0
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Length: 8
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Tick: 200
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damaged-idle-light: nthand_b
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Start: 8
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Length: 8
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Tick: 200
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make: nthandmk
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Start: 0
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Length: 15
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ShadowStart: 15
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icon: handicon
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Start: 0
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naweap:
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idle: ntweap
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Start: 0
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ShadowStart: 3
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damaged-idle: ntweap
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Start: 1
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ShadowStart: 4
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dead: ntweap
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Start: 2
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ShadowStart: 5
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build-top: ntweap_b
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Start: 0
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Length: 10
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ShadowStart: 10
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damaged-build-top: ntweap_b
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Start: 10
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Length: 10
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ShadowStart: 20
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idle-top: ntweap_2
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Start: 0
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damaged-idle-top: ntweap_2
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Start: 1
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make: ntweapmk
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Start: 0
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Length: 22
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Tick: 80
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ShadowStart: 22
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icon: nwepicon
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Start: 0
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# TODO: ntweap_1 & ntweapbb & ntweap_a & ntweap_b & ntweap_c are unused
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gasand: # TODO frame order (horizontal seems busted)
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idle: gtsand
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Start: 0
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@@ -258,13 +343,13 @@ gaspot:
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Start: 0
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gahpad:
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idle:
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idle: gthpad
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Start: 0
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ShadowStart: 3
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damaged-idle:
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damaged-idle: gthpad
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Start: 1
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ShadowStart: 4
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critical-idle:
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critical-idle: gthpad
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Start: 2
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ShadowStart: 5
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idle-platform: gthpadbb
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@@ -276,7 +361,7 @@ gahpad:
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critical-idle-platform: gthpadbb
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Start: 2
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ShadowStart: 5
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idle-lights: gahpad_a
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idle-lights: gthpad_a
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Start: 0
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Length: 8
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Offset: 2,-12
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@@ -291,9 +376,50 @@ gahpad:
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Length: 8
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Offset: 24,-24
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Tick: 200
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make: gahpadmk
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make: gthpadmk
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Start: 0
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Length: 18
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ShadowStart: 18
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icon: heliicon
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Start: 0
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nahpad:
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idle: nthpad
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Start: 0
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ShadowStart: 3
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damaged-idle: nthpad
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Start: 1
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ShadowStart: 4
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critical-idle: nthpad
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Start: 2
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ShadowStart: 5
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idle-platform: nthpadbb
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Start: 0
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ShadowStart: 3
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damaged-idle-platform: nthpadbb
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Start: 1
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ShadowStart: 4
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critical-idle-platform: nthpadbb
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Start: 2
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ShadowStart: 5
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idle-lights: nthpad_a
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Start: 0
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Length: 46
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# Offset: 2,-12
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Tick: 120
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damaged-idle-lights: nthpad_a
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Start: 46
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Length: 46
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# Offset: 16,-16
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Tick: 120
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critical-idle-lights: nthpad_a
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Start: 46
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Length: 46
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# Offset: 24,-24
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Tick: 200
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make: nthpadmk
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Start: 0
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Length: 20
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ShadowStart: 20
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icon: nhpdicon
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Start: 0
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