reaperrr 271dc3b4d4 Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
2013-08-28 00:10:02 +02:00
2013-07-05 21:50:34 +12:00
2013-08-25 07:10:29 +02:00
2013-08-17 23:56:12 +02:00
2013-08-17 23:31:23 +02:00
2013-08-07 15:42:34 +02:00
2013-07-07 11:16:59 +02:00
2013-03-26 15:42:44 +01:00
2013-07-08 19:42:32 +02:00
2013-08-08 13:39:12 +02:00
2013-08-04 20:09:11 +12:00
2010-02-16 21:20:41 +13:00
2013-04-28 08:07:39 +02:00
2011-03-15 09:41:46 +13:00
2013-08-08 13:39:12 +02:00
2011-05-03 17:40:02 +12:00
2013-03-22 08:32:33 +01:00
2013-08-17 23:31:23 +02:00
2013-08-08 13:39:12 +02:00
2010-04-13 20:43:53 +12:00

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

  • Please read INSTALL and Compiling on how to set up an OpenRA development environment.
  • Read HACKING for an overview of the engine.
  • To get your patches merged please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
  • If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare (ask in IRC).
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.
Description
No description provided
Readme 234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%