Update changelog.

This commit is contained in:
Paul Chote
2013-08-04 20:09:11 +12:00
parent cc5390c289
commit e2f51a3424

View File

@@ -1,5 +1,9 @@
NEW:
All mods:
Overhauled Fog of War to freeze the state of resource, smudge, and structures.
Overhauled weapon projectile physics and rendering.
Added starting units configuration to the lobby (MCV only, light support, heavy support).
Added lobby options for disabling shroud and fog of war.
Added an ingame credits menu.
Added descriptive error messages when connecting to a server fails.
Added guard ability to combat units ('d').
@@ -23,15 +27,22 @@ NEW:
Fixed units chasing a chronoshifted unit across the map.
Fixed units not being able to attack buildings from some angles.
Fixed infantry not being able to attack units from some angles.
Unified the music player between C&C and RA/D2K.
Unified tooltip behavior between C&C and RA/D2K.
Removed some developer-specific options from the settings menu.
Red Alert:
Added external capturing for engineers (like C&C Generals).
Added collection animation for parabomb crate.
Added public countdown timers to A-bomb and GPS.
Fixed artwork glitches in several units and buildings.
Fixed incorrect player color on captured oil derricks on some maps.
Fixed support powers being available after winning a game.
Fixed sniper damage vs walls.
Fixed destroyable ore mines.
Fixed chronotank teleport sound.
Improved chronoshift interaction with vehicle husks.
Added build limit to iron curtain and chronosphere.
Removed bibs from iron curtain and chronosphere.
Improved dog attack behavior.
Tweaked some weapon explosions.
Sniper health reduced.
@@ -52,7 +63,8 @@ NEW:
Removed maps: Hotzone, Mjolnir-2, Seaside.
Disabled bots on several maps where they don't work well.
C&C:
Added starting units configuration to the lobby (MCV only, light support, heavy support).
Fixed Nod01 mission.
Fixed mouse cursor colors.
Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured.
Added some texture to the UI background.
Fixed veterancy chevrons on cloaked units.
@@ -78,10 +90,12 @@ NEW:
Fixed a crash with server hosting under Windows.
Significant improvements to pathfinder performance when ordering units to areas they cannot reach.
Reduced order lag for singleplayer games.
Added audio device configuration.
Added support for TS/RA2 mix files.
Added support for TS/RA2 SHP images.
Added support for TS/RA2 voxel models.
Added support for D2K RS archives.
Added support for D2K R8 images.
Added support for WAV audio files.
Added support for XCC mix databases.
Added support for the D2K InstallShield archive.
@@ -90,13 +104,14 @@ NEW:
Added additional debug information when yaml merging fails.
Added additional customization options for laser weapons.
Added additional logging for server errors.
Additional refactoring working towards TS/RA2 terrain support.
Significant additional work towards TS/RA2 terrain support.
Build system and packages:
Host windows OpenAL and SDL dependencies on our own servers to avoid excessive downtime.
Map Editor and Tools:
Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu).
Added EditorConfig definitions for editors that support it.
Added StyleCop definitions for editors that support it.
20130514:
All mods:
Destroyed bridges can now be repaired with an engineer.