Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
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@@ -128,10 +128,113 @@ GAWEAP:
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Range: 4
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-RenderBuilding:
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RenderBuildingWarFactory:
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# RallyPoint: # TODO: setup sequences
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RallyPoint: # TODO: setup sequences/palettes
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RallyPoint: 6,5
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# IndicatorPalettePrefix: effect
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Exit@1:
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SpawnOffset: -8,-8
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SpawnOffset: -4,24
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ExitCell: 3,3
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Production:
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Produces: Vehicle
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ProductionBar:
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NAPOWR:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 0
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Owner: nod
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Hotkey: p
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Valued:
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Cost: 300
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Tooltip:
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Name: Nod Power Plant
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Description: Provides power for other structures
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Building:
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Power: 100
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 750
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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# WithIdleOverlay@LIGHTS:
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# Sequence: idle-lights
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# WithIdleOverlay@PLUG:
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# Sequence: idle-plug
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NAHAND:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 30
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Prerequisites: anypower
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Owner: nod
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Hotkey: b
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Valued:
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Cost: 300
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Tooltip:
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Name: Hand of Nod
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Description: Produces infantry
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Building:
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Power: -20
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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HP: 800
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 5
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# RallyPoint: #TODO: setup sequences
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Exit@1:
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SpawnOffset: -64,64,0
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ExitCell: 0,2
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Production:
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Produces: Infantry
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PrimaryBuilding:
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IronCurtainable:
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ProductionBar:
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# WithIdleOverlay@LIGHTS:
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# Sequence: idle-lights
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# WithIdleOverlay@LIGHT:
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# Sequence: idle-light
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# WithIdleOverlay@FLAG:
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# Sequence: idle-flag
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NAWEAP:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Nod War Factory
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Description: Assembly point for\nvehicle reinforcements
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# ProvidesCustomPrerequisite:
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# Prerequisite: VehicleProduction
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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Owner: nod
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Building:
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Power: -30
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Footprint: ___ xxx ===
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Dimensions: 3,3
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Health:
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HP: 1000
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RevealsShroud:
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Range: 4
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-RenderBuilding:
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RenderBuildingWarFactory:
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RallyPoint: # TODO: setup sequences/palettes
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RallyPoint: 6,5
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# IndicatorPalettePrefix: effect
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Exit@1:
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SpawnOffset: -4,24
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ExitCell: 3,3
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Production:
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Produces: Vehicle
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ProductionBar:
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@@ -348,6 +451,40 @@ GAHPAD:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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NAHPAD:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Nod Helipad
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 60
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# Prerequisites: naradr
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Owner: nod
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Queue: Building
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Building:
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Power: -10
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 600
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RevealsShroud:
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Range: 5
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Exit@1:
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SpawnOffset: 0,-6
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Production:
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Produces: Air
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BelowUnits:
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Reservable:
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RepairsUnits:
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# RallyPoint:
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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# custom prerequisites:
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ANYPOWER:
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Tooltip:
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