Adding Nod buildings matching current GDI tech tree (power plant, production facilities).

Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
This commit is contained in:
reaperrr
2013-08-28 00:10:02 +02:00
parent a1914f8f3e
commit 271dc3b4d4
3 changed files with 282 additions and 7 deletions

View File

@@ -32,6 +32,18 @@ allyrepair:
Length: *
Tick: 160
# TODO: fix/replace them, just placeholders
rallypoint:
flag: smokland
Start: 40
Length: 50
Offset: 5,-3
BlendMode: Additive
circles: ring
Start: 0
Length: 12
BlendMode: Additive
rank: # TODO: backfall to RA asset
rank:
Start: 0