Add missing sequence reference.
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committed by
reaperrr
parent
827f8d95b4
commit
274bc9cbba
@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Play an animation when a unit exits or blocks the exit after production finished.")]
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[Desc("Play an animation when a unit exits or blocks the exit after production finished.")]
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class WithProductionDoorOverlayInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>, Requires<BuildingInfo>
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class WithProductionDoorOverlayInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>, Requires<BuildingInfo>
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{
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{
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[SequenceReference]
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public readonly string Sequence = "build-door";
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public readonly string Sequence = "build-door";
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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