add D2k crates, started fixing infantry
infantry directions are correct, but movement is still wrong
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@@ -37,4 +37,5 @@
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# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
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# complete Arrakis tileset (blocked by issue #2178)
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# allow frigate to deliver 5 units at once to starport
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# starport prices should vary
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# starport prices should vary
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# add shroud (Dune's 32x32 tiles differ completely from RA/CnC)
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@@ -52,8 +52,8 @@ Player:
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InitialCash: 5000
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ActorGroupProxy:
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DeveloperMode:
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HackyAI@EasyAI:
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Name:Easy AI
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HackyAI@Omnius:
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Name:Omnius
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RallypointTestBuilding: conyarda
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HarvesterUnit: harvester
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BaseBuildUnit: mcva,mcvh,mcvo
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@@ -100,41 +100,59 @@ frigate:
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Start: 0
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Facings: 1
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#TODO: This is wrong.
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rifle:
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stand:
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Start: 0
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Facings: 8
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stand2:
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Start: 8
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Length: 8
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Start: 0
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Facings: 8
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stand3:
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Start: 128
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Length: 16
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Start: 0
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Facings: 8
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run:
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Start: 16
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Start: 8
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Length: 6
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Facings: 8
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shoot:
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Start: 64
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Length: 6
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Start: 56
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Length: 5
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Facings: 8
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prone-stand:
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Start: 112
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Length: 4
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Start: 104
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Length: 1
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Facings: 8
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prone-run:
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Start: 144
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Length: 4
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Start: 112
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Length: 3
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Facings: 8
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standup-0:
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Start: 176
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Length: 2
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Start: 96
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Length: 1
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Facings: 8
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prone-shoot:
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Start: 192
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Length: 6
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Start: 136
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Length: 5
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Facings: 8
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die1: rifledeath
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Start: 0
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Length: 5
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die2: rifledeath
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Start: 5
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Length: 7
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die3: rifledeath
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Start: 12
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Length: 7
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die4: rifledeath
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Start: 19
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Length: 7
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die5: rifledeath
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Start: 26
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Length: 7
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die-crushed: rifledeath
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Start: 33
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Length: 7
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Tick: 1600
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conyarda:
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idle:
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@@ -791,13 +809,9 @@ litning:
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Length: 4
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crate:
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idle: scrate
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idle: crates
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Start: 0
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water: wwcrate
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Start: 0
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Length: *
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Tick: 500
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land: sh-crate
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land: crates
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Start: 0
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crate-effects:
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