add D2k crates, started fixing infantry

infantry directions are correct, but movement is still wrong
This commit is contained in:
Matthias Mailänder
2012-05-28 20:14:56 +02:00
parent ec7795fa99
commit 27fa99852b
6 changed files with 89 additions and 39 deletions

View File

@@ -37,4 +37,5 @@
# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
# complete Arrakis tileset (blocked by issue #2178)
# allow frigate to deliver 5 units at once to starport
# starport prices should vary
# starport prices should vary
# add shroud (Dune's 32x32 tiles differ completely from RA/CnC)

View File

@@ -52,8 +52,8 @@ Player:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
HackyAI@EasyAI:
Name:Easy AI
HackyAI@Omnius:
Name:Omnius
RallypointTestBuilding: conyarda
HarvesterUnit: harvester
BaseBuildUnit: mcva,mcvh,mcvo

View File

@@ -100,41 +100,59 @@ frigate:
Start: 0
Facings: 1
#TODO: This is wrong.
rifle:
stand:
Start: 0
Facings: 8
stand2:
Start: 8
Length: 8
Start: 0
Facings: 8
stand3:
Start: 128
Length: 16
Start: 0
Facings: 8
run:
Start: 16
Start: 8
Length: 6
Facings: 8
shoot:
Start: 64
Length: 6
Start: 56
Length: 5
Facings: 8
prone-stand:
Start: 112
Length: 4
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 144
Length: 4
Start: 112
Length: 3
Facings: 8
standup-0:
Start: 176
Length: 2
Start: 96
Length: 1
Facings: 8
prone-shoot:
Start: 192
Length: 6
Start: 136
Length: 5
Facings: 8
die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12
Length: 7
die4: rifledeath
Start: 19
Length: 7
die5: rifledeath
Start: 26
Length: 7
die-crushed: rifledeath
Start: 33
Length: 7
Tick: 1600
conyarda:
idle:
@@ -791,13 +809,9 @@ litning:
Length: 4
crate:
idle: scrate
idle: crates
Start: 0
water: wwcrate
Start: 0
Length: *
Tick: 500
land: sh-crate
land: crates
Start: 0
crate-effects: