Merge pull request #3088 from psydev/bleed

C&C balancing
This commit is contained in:
Matthias Mailänder
2013-04-17 06:19:32 -07:00
5 changed files with 18 additions and 14 deletions

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@@ -126,6 +126,7 @@
Buildable: Buildable:
Queue: Infantry Queue: Infantry
TakeCover: TakeCover:
ProneSpeed: 0.6
RenderInfantryProne: RenderInfantryProne:
AttackMove: AttackMove:
Passenger: Passenger:
@@ -139,6 +140,7 @@
SpawnViceroid: SpawnViceroid:
Probability: 2 Probability: 2
CrushableInfantry: CrushableInfantry:
WarnProbability: 60
RepairableNear: RepairableNear:
Buildings: hosp Buildings: hosp
CloseEnough: 1 CloseEnough: 1
@@ -226,7 +228,7 @@
RepairPercent: 40 RepairPercent: 40
RepairStep: 14 RepairStep: 14
Building: Building:
Adjacent: 5 Adjacent: 4
RequiresBaseProvider: true RequiresBaseProvider: true
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x

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@@ -17,7 +17,7 @@ FACT:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
HP: 1500 HP: 1400
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -399,11 +399,11 @@ HQ:
FIX: FIX:
Inherits: ^Building Inherits: ^Building
Valued: Valued:
Cost: 600 Cost: 500
Tooltip: Tooltip:
Name: Repair Facility Name: Repair Facility
Icon: fixicnh Icon: fixicnh
Description: Repairs vehicles and allows the\nconstruction of additional bases. Description: Repairs vehicles
Buildable: Buildable:
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: vehicleproduction Prerequisites: vehicleproduction
@@ -640,7 +640,7 @@ GTWR:
Power: -10 Power: -10
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 600 HP: 400
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
Armament: Armament:
@@ -676,7 +676,7 @@ ATWR:
Prerequisites: anyhq Prerequisites: anyhq
Owner: gdi Owner: gdi
Building: Building:
Power: -30 Power: -40
Footprint: _ x Footprint: _ x
Dimensions: 1,2 Dimensions: 1,2
-GivesBuildableArea: -GivesBuildableArea:

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@@ -343,6 +343,7 @@ sam:
opening: opening:
Start: 1 Start: 1
Length: 16 Length: 16
Tick: 30
idle: idle:
Start: 17 Start: 17
Facings: 32 Facings: 32
@@ -354,6 +355,7 @@ sam:
damaged-opening: damaged-opening:
Start: 65 Start: 65
Length: 16 Length: 16
Tick: 30
damaged-idle: damaged-idle:
Start: 81 Start: 81
Facings: 32 Facings: 32

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@@ -111,7 +111,7 @@ IonCannon:
Sniper: Sniper:
Report: RAMGUN2 Report: RAMGUN2
ROF: 40 ROF: 40
Range: 5.5 Range: 6
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 100
Warhead: Warhead:
@@ -137,7 +137,7 @@ HighV:
None: 100% None: 100%
Wood: 50% Wood: 50%
Light: 100% Light: 100%
Heavy: 50% Heavy: 25%
InfDeath: 2 InfDeath: 2
Explosion: piffs Explosion: piffs
@@ -515,7 +515,7 @@ TurretGun:
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 30% None: 25%
Wood: 25% Wood: 25%
Light: 75% Light: 75%
Heavy: 100% Heavy: 100%
@@ -545,7 +545,7 @@ MammothMissiles:
Warhead: Warhead:
Spread: 6 Spread: 6
Versus: Versus:
None: 30% None: 40%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
Heavy: 50% Heavy: 50%
@@ -578,7 +578,7 @@ MammothMissiles:
Spread: 15 Spread: 15
Versus: Versus:
None: 25% None: 25%
Wood: 25% Wood: 30%
Light: 100% Light: 100%
Heavy: 50% Heavy: 50%
InfDeath: 4 InfDeath: 4
@@ -620,7 +620,7 @@ MammothMissiles:
ArtilleryShell: ArtilleryShell:
ROF: 65 ROF: 65
Range: 12 Range: 11
MinRange: 2 MinRange: 2
Report: TNKFIRE2 Report: TNKFIRE2
Projectile: Bullet Projectile: Bullet
@@ -704,7 +704,7 @@ TowerMissle:
High: yes High: yes
Shadow: no Shadow: no
Proximity: yes Proximity: yes
Inaccuracy: 3 Inaccuracy: 5
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 10
Trail: smokey Trail: smokey
@@ -713,7 +713,7 @@ TowerMissle:
Warhead: Warhead:
Spread: 6 Spread: 6
Versus: Versus:
None: 50% None: 25%
Wood: 25% Wood: 25%
Light: 100% Light: 100%
Heavy: 75% Heavy: 75%