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@@ -126,6 +126,7 @@
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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TakeCover:
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TakeCover:
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ProneSpeed: 0.6
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RenderInfantryProne:
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RenderInfantryProne:
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AttackMove:
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AttackMove:
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Passenger:
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Passenger:
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@@ -139,6 +140,7 @@
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SpawnViceroid:
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SpawnViceroid:
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Probability: 2
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Probability: 2
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CrushableInfantry:
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CrushableInfantry:
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WarnProbability: 60
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RepairableNear:
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RepairableNear:
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Buildings: hosp
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Buildings: hosp
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CloseEnough: 1
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CloseEnough: 1
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@@ -226,7 +228,7 @@
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RepairPercent: 40
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RepairPercent: 40
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RepairStep: 14
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RepairStep: 14
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Building:
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Building:
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Adjacent: 5
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Adjacent: 4
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RequiresBaseProvider: true
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RequiresBaseProvider: true
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Dimensions: 1,1
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Dimensions: 1,1
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Footprint: x
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Footprint: x
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@@ -17,7 +17,7 @@ FACT:
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Footprint: xxx xxx
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Footprint: xxx xxx
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Dimensions: 3,2
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Dimensions: 3,2
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Health:
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Health:
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HP: 1500
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HP: 1400
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Armor:
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Armor:
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Type: Wood
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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@@ -399,11 +399,11 @@ HQ:
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FIX:
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FIX:
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Inherits: ^Building
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Inherits: ^Building
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Valued:
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Valued:
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Cost: 600
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Cost: 500
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Tooltip:
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Tooltip:
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Name: Repair Facility
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Name: Repair Facility
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Icon: fixicnh
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Icon: fixicnh
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Description: Repairs vehicles and allows the\nconstruction of additional bases.
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Description: Repairs vehicles
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Buildable:
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Buildable:
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BuildPaletteOrder: 80
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BuildPaletteOrder: 80
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Prerequisites: vehicleproduction
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Prerequisites: vehicleproduction
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@@ -640,7 +640,7 @@ GTWR:
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Power: -10
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Power: -10
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-GivesBuildableArea:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 600
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HP: 400
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RevealsShroud:
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RevealsShroud:
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Range: 7
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Range: 7
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Armament:
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Armament:
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@@ -676,7 +676,7 @@ ATWR:
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Prerequisites: anyhq
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Prerequisites: anyhq
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Owner: gdi
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Owner: gdi
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Building:
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Building:
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Power: -30
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Power: -40
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Footprint: _ x
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Footprint: _ x
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Dimensions: 1,2
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Dimensions: 1,2
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-GivesBuildableArea:
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-GivesBuildableArea:
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@@ -343,6 +343,7 @@ sam:
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opening:
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opening:
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Start: 1
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Start: 1
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Length: 16
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Length: 16
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Tick: 30
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idle:
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idle:
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Start: 17
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Start: 17
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Facings: 32
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Facings: 32
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@@ -354,6 +355,7 @@ sam:
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damaged-opening:
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damaged-opening:
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Start: 65
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Start: 65
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Length: 16
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Length: 16
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Tick: 30
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damaged-idle:
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damaged-idle:
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Start: 81
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Start: 81
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Facings: 32
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Facings: 32
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@@ -111,7 +111,7 @@ IonCannon:
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Sniper:
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Sniper:
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Report: RAMGUN2
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Report: RAMGUN2
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ROF: 40
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ROF: 40
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Range: 5.5
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Range: 6
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Projectile: Bullet
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Projectile: Bullet
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Speed: 100
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Speed: 100
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Warhead:
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Warhead:
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@@ -137,7 +137,7 @@ HighV:
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None: 100%
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None: 100%
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Wood: 50%
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Wood: 50%
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Light: 100%
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Light: 100%
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Heavy: 50%
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Heavy: 25%
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InfDeath: 2
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InfDeath: 2
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Explosion: piffs
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Explosion: piffs
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@@ -515,7 +515,7 @@ TurretGun:
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Warhead:
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Warhead:
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Spread: 3
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Spread: 3
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Versus:
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Versus:
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None: 30%
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None: 25%
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Wood: 25%
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Wood: 25%
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Light: 75%
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Light: 75%
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Heavy: 100%
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Heavy: 100%
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@@ -545,7 +545,7 @@ MammothMissiles:
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Warhead:
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Warhead:
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Spread: 6
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Spread: 6
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Versus:
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Versus:
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None: 30%
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None: 40%
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Wood: 75%
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Wood: 75%
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Light: 75%
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Light: 75%
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Heavy: 50%
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Heavy: 50%
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@@ -578,7 +578,7 @@ MammothMissiles:
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Spread: 15
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Spread: 15
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Versus:
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Versus:
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None: 25%
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None: 25%
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Wood: 25%
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Wood: 30%
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Light: 100%
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Light: 100%
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Heavy: 50%
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Heavy: 50%
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InfDeath: 4
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InfDeath: 4
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@@ -620,7 +620,7 @@ MammothMissiles:
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ArtilleryShell:
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ArtilleryShell:
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ROF: 65
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ROF: 65
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Range: 12
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Range: 11
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MinRange: 2
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MinRange: 2
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Report: TNKFIRE2
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Report: TNKFIRE2
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Projectile: Bullet
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Projectile: Bullet
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@@ -704,7 +704,7 @@ TowerMissle:
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High: yes
|
High: yes
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Shadow: no
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Shadow: no
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Proximity: yes
|
Proximity: yes
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Inaccuracy: 3
|
Inaccuracy: 5
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Image: DRAGON
|
Image: DRAGON
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ROT: 10
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ROT: 10
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Trail: smokey
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Trail: smokey
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@@ -713,7 +713,7 @@ TowerMissle:
|
|||||||
Warhead:
|
Warhead:
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Spread: 6
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Spread: 6
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Versus:
|
Versus:
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None: 50%
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None: 25%
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Wood: 25%
|
Wood: 25%
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Light: 100%
|
Light: 100%
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Heavy: 75%
|
Heavy: 75%
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Reference in New Issue
Block a user