Nerf Mobile SAM damage a bit

The Mobile SAM has been shown to be exceptionally powerful in small groups, being able to annihilate large groups of helis. While the cost could be increased, it seems like a few changes for now would be good and mitigate some of the OPness.

Changes:
-Replace quick-firing 2-burst and replace it with 1 shot per second.
-Reduce damage to 32. This will make it kill Apaches in 4 shots instead of 3.
-Reduce missile speed from 426 to 341. (This will also effectively reduce range limit from 12.5 cells to 10).
This commit is contained in:
psydev
2014-07-20 18:11:48 -07:00
parent 3aa3097f8a
commit 29208fbf5f

View File

@@ -923,11 +923,9 @@ APCGun.AA:
Damage: 25
Patriot:
ROF: 30
ROF: 25
Range: 9c0
MinRange: 1c0
Burst: 2
BurstDelay: 15
Report: ROCKET2.AUD
ValidTargets: Air
Projectile: Missile
@@ -936,7 +934,7 @@ Patriot:
Trail: smokey
ContrailLength: 8
ROT: 20
Speed: 426
Speed: 341
RangeLimit: 30
Angle: 88
Warhead: AP
@@ -950,7 +948,7 @@ Patriot:
Explosion: poof
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 40
Damage: 32
Tail:
ROF: 30