division through cell size to coarse cell coordinate vector

This commit is contained in:
Matthias Mailänder
2013-03-03 23:11:03 +01:00
parent ef36c446bd
commit 29e917ae88

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Effects
if (info.Inaccuracy > 0)
{
var factor = ((Args.dest - Args.src).Length / Game.CellSize) / (float)args.weapon.Range;
var factor = ((Args.dest - Args.src).ToCVec().Length) / args.weapon.Range;
Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, Args.dest);
}