Shift movement cost/speed into IMove; regressions in a few areas
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@@ -227,8 +227,7 @@ namespace OpenRA.Traits.Activities
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public void TickMove( Actor self, Mobile mobile, Move parent )
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{
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var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
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moveFraction += (int)Util.GetEffectiveSpeed(self, umt);
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moveFraction += (int)mobile.MovementSpeedForCell(self, self.Location);
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if( moveFraction >= moveFractionTotal )
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moveFraction = moveFractionTotal;
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UpdateCenterLocation( self, mobile );
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@@ -20,22 +20,27 @@
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using OpenRA.GameRules;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo>
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{
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public readonly UnitMovementType MovementType = UnitMovementType.Wheel;
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public readonly TerrainType[] TerrainTypes;
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public readonly float[] TerrainSpeeds;
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public readonly int WaitAverage = 60;
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public readonly int WaitSpread = 20;
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public virtual object Create(ActorInitializer init) { return new Mobile(init); }
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public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
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{
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public readonly Actor self;
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public readonly Dictionary<TerrainType,float> TerrainCost;
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public readonly Dictionary<TerrainType,float> TerrainSpeed;
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[Sync]
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int2 __fromCell, __toCell;
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@@ -59,11 +64,23 @@ namespace OpenRA.Traits
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AddInfluence();
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}
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public Mobile(ActorInitializer init)
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public Mobile(ActorInitializer init, MobileInfo info)
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{
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this.self = init.self;
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this.__fromCell = this.__toCell = init.location;
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AddInfluence();
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TerrainCost = new Dictionary<TerrainType, float>();
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TerrainSpeed = new Dictionary<TerrainType, float>();
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if (info.TerrainTypes.Count() != info.TerrainSpeeds.Count())
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throw new InvalidOperationException("Mobile TerrainType/TerrainSpeed length missmatch");
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for (int i = 0; i < info.TerrainTypes.Count(); i++)
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{
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TerrainCost.Add(info.TerrainTypes[i], 1f/info.TerrainSpeeds[i]);
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TerrainSpeed.Add(info.TerrainTypes[i], info.TerrainSpeeds[i]);
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}
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}
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public void SetPosition(Actor self, int2 cell)
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@@ -85,8 +102,7 @@ namespace OpenRA.Traits
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if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
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if (!CanEnterCell(underCursor.Location, null, true)) return null;
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}
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var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
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if (Util.GetEffectiveSpeed(self,umt) == 0) return null; /* allow disabling move orders from modifiers */
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if (MovementSpeedForCell(self, self.Location) == 0) return null; /* allow disabling move orders from modifiers */
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if (xy == toCell) return null;
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return new Order("Move", self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
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}
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@@ -114,11 +130,6 @@ namespace OpenRA.Traits
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: new[] { fromCell, toCell };
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}
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public UnitMovementType GetMovementType()
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{
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return self.Info.Traits.Get<MobileInfo>().MovementType;
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}
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public bool CanEnterCell(int2 p)
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{
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return CanEnterCell(p, null, true);
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@@ -149,19 +160,37 @@ namespace OpenRA.Traits
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return MovementCostForCell(self, cell) < float.PositiveInfinity;
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}
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public float MovementCostForCell(Actor self, int2 cell)
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public virtual float MovementCostForCell(Actor self, int2 cell)
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{
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if (!self.World.Map.IsInMap(cell.X,cell.Y))
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return float.PositiveInfinity;
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var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
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var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
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// Todo: Cache cost for each terraintype
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return (float)Rules.TerrainTypes[type].GetCost(umt)*
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self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self));
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return (float)TerrainCost[type]*
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self.World.WorldActor.traits.WithInterface<ICustomTerrain>()
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.Select(t => t.GetCost(cell, self))
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.Product();
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}
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public virtual float MovementSpeedForCell(Actor self, int2 cell)
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{
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var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
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if( unitInfo == null || !self.World.Map.IsInMap(cell.X,cell.Y))
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return 0f;
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var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
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var terrain = TerrainSpeed[type]*self.World.WorldActor.traits
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.WithInterface<ICustomTerrain>()
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.Select(t => t.GetSpeedModifier(self.Location, self))
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.Product();
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var modifier = self.traits
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.WithInterface<ISpeedModifier>()
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.Select(t => t.GetSpeedModifier())
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.Product();
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return unitInfo.Speed * terrain * modifier;
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}
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public IEnumerable<float2> GetCurrentPath(Actor self)
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{
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var move = self.GetCurrentActivity() as Activities.Move;
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@@ -107,9 +107,9 @@ namespace OpenRA.Traits
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public interface ITags { IEnumerable<TagType> GetTags(); }
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public interface IMove
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{
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UnitMovementType GetMovementType();
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bool CanEnterCell(int2 location);
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float MovementCostForCell(Actor self, int2 cell);
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float MovementSpeedForCell(Actor self, int2 cell);
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IEnumerable<float2> GetCurrentPath(Actor self);
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void SetPosition(Actor self, int2 cell);
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}
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@@ -138,27 +138,6 @@ namespace OpenRA.Traits
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return new Renderable(s, loc.Round(), pal);
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}
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public static float GetEffectiveSpeed(Actor self, UnitMovementType umt)
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{
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var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
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if( unitInfo == null ) return 0f;
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var terrain = 1f;
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if (umt != UnitMovementType.Fly)
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{
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var tt = self.World.GetTerrainType(self.Location);
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terrain = Rules.TerrainTypes[tt].GetSpeedModifier(umt)*self.World.WorldActor.traits
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.WithInterface<ICustomTerrain>()
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.Select(t => t.GetSpeedModifier(self.Location, self))
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.Product();
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}
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var modifier = self.traits
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.WithInterface<ISpeedModifier>()
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.Select(t => t.GetSpeedModifier())
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.Product();
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return unitInfo.Speed * terrain * modifier;
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}
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public static IActivity SequenceActivities(params IActivity[] acts)
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{
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return acts.Reverse().Aggregate(
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@@ -98,8 +98,10 @@ namespace OpenRA.Traits
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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var umt = forActor.traits.Get<Mobile>().GetMovementType();
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return content[p.X,p.Y].type.GetSpeedModifier(umt);
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// Todo: Reenable based off something that isn't umt
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return 1f;
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//var umt = forActor.traits.Get<Mobile>().GetMovementType();
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//return content[p.X,p.Y].type.GetSpeedModifier(umt);
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}
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public float GetCost(int2 p, Actor forActor)
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@@ -107,8 +109,10 @@ namespace OpenRA.Traits
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if (content[p.X,p.Y].type == null)
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return 1.0f;
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var umt = forActor.traits.Get<Mobile>().GetMovementType();
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return content[p.X,p.Y].type.GetCost(umt);
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// Todo: Reenable based off something that isn't umt
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return 1f;
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//var umt = forActor.traits.Get<Mobile>().GetMovementType();
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//return content[p.X,p.Y].type.GetCost(umt);
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}
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Sprite[] ChooseContent(ResourceType t)
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