Shift movement cost/speed into IMove; regressions in a few areas

This commit is contained in:
Paul Chote
2010-06-25 17:05:56 +12:00
parent 6a5869f2c6
commit 29fa9e3aeb
20 changed files with 178 additions and 132 deletions

View File

@@ -20,22 +20,27 @@
using System.Collections.Generic;
using System.Linq;
using System;
using OpenRA.GameRules;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo>
{
public readonly UnitMovementType MovementType = UnitMovementType.Wheel;
public readonly TerrainType[] TerrainTypes;
public readonly float[] TerrainSpeeds;
public readonly int WaitAverage = 60;
public readonly int WaitSpread = 20;
public virtual object Create(ActorInitializer init) { return new Mobile(init); }
public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
}
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMove
{
public readonly Actor self;
public readonly Dictionary<TerrainType,float> TerrainCost;
public readonly Dictionary<TerrainType,float> TerrainSpeed;
[Sync]
int2 __fromCell, __toCell;
@@ -59,11 +64,23 @@ namespace OpenRA.Traits
AddInfluence();
}
public Mobile(ActorInitializer init)
public Mobile(ActorInitializer init, MobileInfo info)
{
this.self = init.self;
this.__fromCell = this.__toCell = init.location;
AddInfluence();
TerrainCost = new Dictionary<TerrainType, float>();
TerrainSpeed = new Dictionary<TerrainType, float>();
if (info.TerrainTypes.Count() != info.TerrainSpeeds.Count())
throw new InvalidOperationException("Mobile TerrainType/TerrainSpeed length missmatch");
for (int i = 0; i < info.TerrainTypes.Count(); i++)
{
TerrainCost.Add(info.TerrainTypes[i], 1f/info.TerrainSpeeds[i]);
TerrainSpeed.Add(info.TerrainTypes[i], info.TerrainSpeeds[i]);
}
}
public void SetPosition(Actor self, int2 cell)
@@ -85,8 +102,7 @@ namespace OpenRA.Traits
if (!mi.Modifiers.HasModifier(Modifiers.Alt)) return null;
if (!CanEnterCell(underCursor.Location, null, true)) return null;
}
var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
if (Util.GetEffectiveSpeed(self,umt) == 0) return null; /* allow disabling move orders from modifiers */
if (MovementSpeedForCell(self, self.Location) == 0) return null; /* allow disabling move orders from modifiers */
if (xy == toCell) return null;
return new Order("Move", self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
}
@@ -114,11 +130,6 @@ namespace OpenRA.Traits
: new[] { fromCell, toCell };
}
public UnitMovementType GetMovementType()
{
return self.Info.Traits.Get<MobileInfo>().MovementType;
}
public bool CanEnterCell(int2 p)
{
return CanEnterCell(p, null, true);
@@ -149,19 +160,37 @@ namespace OpenRA.Traits
return MovementCostForCell(self, cell) < float.PositiveInfinity;
}
public float MovementCostForCell(Actor self, int2 cell)
public virtual float MovementCostForCell(Actor self, int2 cell)
{
if (!self.World.Map.IsInMap(cell.X,cell.Y))
return float.PositiveInfinity;
var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
var umt = self.Info.Traits.Get<MobileInfo>().MovementType;
// Todo: Cache cost for each terraintype
return (float)Rules.TerrainTypes[type].GetCost(umt)*
self.World.WorldActor.traits.WithInterface<ICustomTerrain>().Aggregate(1f, (a, x) => a * x.GetCost(cell,self));
return (float)TerrainCost[type]*
self.World.WorldActor.traits.WithInterface<ICustomTerrain>()
.Select(t => t.GetCost(cell, self))
.Product();
}
public virtual float MovementSpeedForCell(Actor self, int2 cell)
{
var unitInfo = self.Info.Traits.GetOrDefault<UnitInfo>();
if( unitInfo == null || !self.World.Map.IsInMap(cell.X,cell.Y))
return 0f;
var type = self.World.TileSet.GetTerrainType(self.World.Map.MapTiles[cell.X, cell.Y]);
var terrain = TerrainSpeed[type]*self.World.WorldActor.traits
.WithInterface<ICustomTerrain>()
.Select(t => t.GetSpeedModifier(self.Location, self))
.Product();
var modifier = self.traits
.WithInterface<ISpeedModifier>()
.Select(t => t.GetSpeedModifier())
.Product();
return unitInfo.Speed * terrain * modifier;
}
public IEnumerable<float2> GetCurrentPath(Actor self)
{
var move = self.GetCurrentActivity() as Activities.Move;