Shift movement cost/speed into IMove; regressions in a few areas

This commit is contained in:
Paul Chote
2010-06-25 17:05:56 +12:00
parent 6a5869f2c6
commit 29fa9e3aeb
20 changed files with 178 additions and 132 deletions

View File

@@ -19,6 +19,7 @@
#endregion
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
@@ -66,7 +67,8 @@ namespace OpenRA.Mods.RA.Activities
public static void Fly(Actor self, int desiredAltitude )
{
var unit = self.traits.Get<Unit>();
var speed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
var mobile = self.traits.WithInterface<IMove>().FirstOrDefault();
var speed = .2f * mobile.MovementSpeedForCell(self, self.Location);
var angle = unit.Facing / 128f * Math.PI;
var aircraft = self.traits.Get<Aircraft>();