Remove redundant 100% versus values from D2k warheads

This commit is contained in:
reaperrr
2015-10-24 13:36:09 +02:00
parent 064a008f3e
commit 2a6a46f120

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@@ -9,13 +9,11 @@ LMG:
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -48,8 +46,6 @@ Bazooka:
building: 40
wood: 45
light: 70
heavy: 100
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -71,13 +67,11 @@ Fremen_S:
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -99,13 +93,11 @@ M_LMG:
Damage: 125
ValidTargets: Ground
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -125,12 +117,9 @@ M_HMG:
Damage: 250
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -153,12 +142,9 @@ Fremen_L:
ValidTargets: Ground
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -177,13 +163,11 @@ HMG:
Falloff: 100, 60, 30, 0
Damage: 180
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -202,13 +186,11 @@ HMGo:
Falloff: 100, 60, 30, 0
Damage: 180
Versus:
none: 100
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -249,12 +231,9 @@ Rocket:
ValidTargets: Ground
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -285,9 +264,7 @@ Rocket:
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -327,8 +304,6 @@ TowerMissile:
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
@@ -356,9 +331,7 @@ TowerMissile:
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -385,9 +358,7 @@ TowerMissile:
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -414,9 +385,7 @@ TowerMissile:
wall: 50
building: 50
wood: 60
light: 100
heavy: 75
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -440,15 +409,10 @@ DevBullet:
Damage: 650
Versus:
none: 50
wall: 100
building: 75
wood: 60
light: 100
heavy: 100
concrete: 100
invulnerable: 0
cy: 40
harvester: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
@@ -483,8 +447,6 @@ mtank_pri:
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
@@ -524,7 +486,6 @@ DeviatorMissile:
wood: 20
light: 20
heavy: 20
concrete: 100
invulnerable: 0
cy: 10
harvester: 20
@@ -558,12 +519,9 @@ DeviatorMissile:
Damage: 450
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -587,13 +545,9 @@ Sound:
Falloff: 100, 100, 0
Damage: 500 #80 D2k but damages through all in path
Versus:
none: 100
wall: 50
building: 60
wood: 100
light: 100
heavy: 60
concrete: 100
invulnerable: 0
cy: 20
harvester: 50
@@ -643,7 +597,6 @@ OrniBomb:
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
@@ -680,7 +633,6 @@ Atomic:
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
@@ -701,7 +653,6 @@ CrateNuke:
wood: 60
light: 60
heavy: 60
concrete: 100
invulnerable: 0
cy: 25
harvester: 60
@@ -723,7 +674,6 @@ CrateExplosion:
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -764,12 +714,9 @@ grenade:
Damage: 150
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -792,12 +739,9 @@ GrenDeath:
Damage: 150
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
@@ -819,8 +763,6 @@ SardDeath:
building: 60
wood: 65
light: 90
heavy: 100
concrete: 100
invulnerable: 0
cy: 30
harvester: 50
@@ -850,7 +792,6 @@ SpiceExplosion:
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25