fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit

This commit is contained in:
Chris Forbes
2011-07-28 23:07:14 +12:00
parent 096fe7759c
commit 2bf7cb1496
7 changed files with 84 additions and 164 deletions

View File

@@ -89,19 +89,9 @@ namespace OpenRA.Mods.RA
public class HuskSpeedInit : IActorInit<int>
{
[FieldFromYamlKey]
public readonly int value = 0;
[FieldFromYamlKey] public readonly int value = 0;
public HuskSpeedInit() { }
public HuskSpeedInit( int init )
{
value = init;
}
public int Value( World world )
{
return value;
}
public HuskSpeedInit( int init ) { value = init; }
public int Value( World world ) { return value; }
}
}

View File

@@ -43,8 +43,13 @@ namespace OpenRA.Mods.RA
new SkipMakeAnimsInit()
};
if (self.HasTrait<IFacing>())
td.Add(new FacingInit( self.Trait<IFacing>().Facing ));
var facing = self.TraitOrDefault<IFacing>();
if (facing != null)
td.Add(new FacingInit( facing.Facing ));
var turreted = self.TraitOrDefault<Turreted>();
if (turreted != null)
td.Add( new TurretFacingInit(turreted.turretFacing) );
// Allows the husk to drag to its final position
var mobile = self.TraitOrDefault<Mobile>();
@@ -55,11 +60,7 @@ namespace OpenRA.Mods.RA
.Select(ihm => ihm.HuskActor(self))
.FirstOrDefault(a => a != null);
var husk = w.CreateActor(huskActor ?? Info.HuskActor, td);
var turreted = self.TraitOrDefault<Turreted>();
if (turreted != null)
foreach (var p in husk.TraitsImplementing<ThrowsParticle>())
p.InitialFacing = turreted.turretFacing;
w.CreateActor(huskActor ?? Info.HuskActor, td);
});
}
}

View File

@@ -14,22 +14,20 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ThrowsParticleInfo : ITraitInfo
class ThrowsParticleInfo : ITraitInfo, Requires<RenderUnitInfo>
{
public readonly string Anim = null;
public readonly int[] Offset = new[] { 0, 0, 0, 0 };
public readonly int[] Spread = new[] { 0, 0 };
public readonly float Speed = 20;
public readonly string AnimKey = null;
public readonly bool UseTurretFacing = true;
public readonly float ROT = 15;
public object Create(ActorInitializer init) { return new ThrowsParticle(this); }
public object Create(ActorInitializer init) { return new ThrowsParticle(init, this); }
}
class ThrowsParticle : ITick
{
ThrowsParticleInfo info;
float2 pos;
float alt;
@@ -40,34 +38,29 @@ namespace OpenRA.Mods.RA
const float gravity = 1.3f;
public ThrowsParticle(ThrowsParticleInfo info) { this.info = info; }
public float? InitialFacing = null;
public ThrowsParticle(ActorInitializer init, ThrowsParticleInfo info)
{
var self = init.self;
var ifacing = self.Trait<IFacing>();
var ru = self.Trait<RenderUnit>();
alt = 0;
facing = Turreted.GetInitialTurretFacing( init, 0 );
pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
va = info.Speed;
var anim = new Animation(ru.GetImage(self), () => (int)facing);
anim.PlayRepeating(info.Anim);
ru.anims.Add(info.AnimKey, new AnimationWithOffset(
anim, () => pos - new float2(0, alt), null));
}
public void Tick(Actor self)
{
if (info != null)
{
alt = 0;
var ifacing = self.Trait<IFacing>();
pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
var ru = self.Trait<RenderUnit>();
v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
va = info.Speed;
if (!info.UseTurretFacing) InitialFacing = null;
facing = InitialFacing ?? ifacing.Facing;
var anim = new Animation(ru.GetImage(self), () => (int)facing);
anim.PlayRepeating(info.Anim);
ru.anims.Add(info.AnimKey, new AnimationWithOffset(
anim, () => pos - new float2(0, alt), null));
info = null;
}
va -= gravity;
alt += va;

View File

@@ -22,17 +22,26 @@ namespace OpenRA.Mods.RA
public class Turreted : ITick, ISync
{
[Sync]
public int turretFacing = 0;
[Sync] public int turretFacing = 0;
public int? desiredFacing;
TurretedInfo info;
IFacing facing;
public static int GetInitialTurretFacing(ActorInitializer init, int def)
{
if (init.Contains<TurretFacingInit>())
return init.Get<TurretFacingInit,int>();
if (init.Contains<FacingInit>())
return init.Get<FacingInit,int>();
return def;
}
public Turreted(ActorInitializer init, TurretedInfo info)
{
this.info = info;
turretFacing = info.InitialFacing;
turretFacing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
turretFacing = GetInitialTurretFacing(init, info.InitialFacing);
facing = init.self.TraitOrDefault<IFacing>();
}