fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
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@@ -43,8 +43,13 @@ namespace OpenRA.Mods.RA
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new SkipMakeAnimsInit()
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};
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if (self.HasTrait<IFacing>())
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td.Add(new FacingInit( self.Trait<IFacing>().Facing ));
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var facing = self.TraitOrDefault<IFacing>();
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if (facing != null)
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td.Add(new FacingInit( facing.Facing ));
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var turreted = self.TraitOrDefault<Turreted>();
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if (turreted != null)
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td.Add( new TurretFacingInit(turreted.turretFacing) );
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// Allows the husk to drag to its final position
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var mobile = self.TraitOrDefault<Mobile>();
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@@ -55,11 +60,7 @@ namespace OpenRA.Mods.RA
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.Select(ihm => ihm.HuskActor(self))
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.FirstOrDefault(a => a != null);
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var husk = w.CreateActor(huskActor ?? Info.HuskActor, td);
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var turreted = self.TraitOrDefault<Turreted>();
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if (turreted != null)
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foreach (var p in husk.TraitsImplementing<ThrowsParticle>())
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p.InitialFacing = turreted.turretFacing;
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w.CreateActor(huskActor ?? Info.HuskActor, td);
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});
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}
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}
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