fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit

This commit is contained in:
Chris Forbes
2011-07-28 23:07:14 +12:00
parent 096fe7759c
commit 2bf7cb1496
7 changed files with 84 additions and 164 deletions

View File

@@ -17,6 +17,7 @@ namespace OpenRA
{ {
public readonly Actor self; public readonly Actor self;
public World world { get { return self.World; } } public World world { get { return self.World; } }
internal TypeDictionary dict; internal TypeDictionary dict;
public ActorInitializer( Actor actor, TypeDictionary dict ) public ActorInitializer( Actor actor, TypeDictionary dict )
@@ -25,23 +26,9 @@ namespace OpenRA
this.dict = dict; this.dict = dict;
} }
public T Get<T>() public T Get<T>() where T : IActorInit { return dict.Get<T>(); }
where T : IActorInit public U Get<T,U>() where T : IActorInit<U> { return dict.Get<T>().Value( world ); }
{ public bool Contains<T>() where T : IActorInit { return dict.Contains<T>(); }
return dict.Get<T>();
}
public U Get<T,U>()
where T : IActorInit<U>
{
return dict.Get<T>().Value( world );
}
public bool Contains<T>()
where T : IActorInit
{
return dict.Contains<T>();
}
} }
public interface IActorInit {} public interface IActorInit {}
@@ -53,91 +40,53 @@ namespace OpenRA
public class FacingInit : IActorInit<int> public class FacingInit : IActorInit<int>
{ {
[FieldFromYamlKey] [FieldFromYamlKey] public readonly int value = 128;
public readonly int value = 128;
public FacingInit() { } public FacingInit() { }
public FacingInit( int init ) { value = init; }
public FacingInit( int init ) public int Value( World world ) { return value; }
{
value = init;
} }
public int Value( World world ) public class TurretFacingInit : IActorInit<int>
{ {
return value; [FieldFromYamlKey] public readonly int value = 128;
} public TurretFacingInit() { }
public TurretFacingInit( int init ) { value = init; }
public int Value( World world ) { return value; }
} }
public class AltitudeInit : IActorInit<int> public class AltitudeInit : IActorInit<int>
{ {
[FieldFromYamlKey] [FieldFromYamlKey] public readonly int value = 0;
public readonly int value = 0;
public AltitudeInit() { } public AltitudeInit() { }
public AltitudeInit( int init ) { value = init; }
public AltitudeInit( int init ) public int Value( World world ) { return value; }
{
value = init;
}
public int Value( World world )
{
return value;
}
} }
public class LocationInit : IActorInit<int2> public class LocationInit : IActorInit<int2>
{ {
[FieldFromYamlKey] [FieldFromYamlKey] public readonly int2 value = int2.Zero;
public readonly int2 value = int2.Zero;
public LocationInit() { } public LocationInit() { }
public LocationInit( int2 init ) { value = init; }
public LocationInit( int2 init ) public int2 Value( World world ) { return value; }
{
value = init;
}
public int2 Value( World world )
{
return value;
}
} }
public class CenterLocationInit : IActorInit<int2> public class CenterLocationInit : IActorInit<int2>
{ {
[FieldFromYamlKey] [FieldFromYamlKey] public readonly int2 value = int2.Zero;
public readonly int2 value = int2.Zero;
public CenterLocationInit() { } public CenterLocationInit() { }
public CenterLocationInit( int2 init ) { value = init; }
public CenterLocationInit( int2 init ) public int2 Value( World world ) { return value; }
{
value = init;
}
public int2 Value( World world )
{
return value;
}
} }
public class OwnerInit : IActorInit<Player> public class OwnerInit : IActorInit<Player>
{ {
[FieldFromYamlKey] [FieldFromYamlKey] public readonly string PlayerName = "Neutral";
public readonly string PlayerName = "Neutral";
Player player; Player player;
public OwnerInit() { } public OwnerInit() { }
public OwnerInit( string playerName ) { this.PlayerName = playerName; }
public OwnerInit( string playerName ) public OwnerInit( Player player ) {
{
this.PlayerName = playerName;
}
public OwnerInit( Player player )
{
this.player = player; this.player = player;
this.PlayerName = player.InternalName; this.PlayerName = player.InternalName;
} }

View File

@@ -34,19 +34,9 @@ namespace OpenRA.Traits
public class ActorStanceInit : IActorInit<ActorStance.Stance> public class ActorStanceInit : IActorInit<ActorStance.Stance>
{ {
[FieldFromYamlKey] [FieldFromYamlKey] public readonly ActorStance.Stance value = ActorStance.Stance.None;
public readonly ActorStance.Stance value = ActorStance.Stance.None;
public ActorStanceInit() { } public ActorStanceInit() { }
public ActorStanceInit( ActorStance.Stance init ) { value = init; }
public ActorStanceInit( ActorStance.Stance init ) public ActorStance.Stance Value( World world ) { return value; }
{
value = init;
}
public ActorStance.Stance Value( World world )
{
return value;
}
} }
} }

View File

@@ -134,26 +134,14 @@ namespace OpenRA.Traits
} }
} }
public class HealthInit : IActorInit<float> public class HealthInit : IActorInit<float>
{ {
[FieldFromYamlKey] [FieldFromYamlKey] public readonly float value = 1f;
public readonly float value = 1f;
public HealthInit() { } public HealthInit() { }
public HealthInit( float init ) { value = init; }
public HealthInit( float init ) public float Value( World world ) { return value; }
{
value = init;
} }
public float Value( World world )
{
return value;
}
}
public static class HealthExts public static class HealthExts
{ {
public static bool IsDead(this Actor self) public static bool IsDead(this Actor self)

View File

@@ -89,19 +89,9 @@ namespace OpenRA.Mods.RA
public class HuskSpeedInit : IActorInit<int> public class HuskSpeedInit : IActorInit<int>
{ {
[FieldFromYamlKey] [FieldFromYamlKey] public readonly int value = 0;
public readonly int value = 0;
public HuskSpeedInit() { } public HuskSpeedInit() { }
public HuskSpeedInit( int init ) { value = init; }
public HuskSpeedInit( int init ) public int Value( World world ) { return value; }
{
value = init;
}
public int Value( World world )
{
return value;
}
} }
} }

View File

@@ -43,8 +43,13 @@ namespace OpenRA.Mods.RA
new SkipMakeAnimsInit() new SkipMakeAnimsInit()
}; };
if (self.HasTrait<IFacing>()) var facing = self.TraitOrDefault<IFacing>();
td.Add(new FacingInit( self.Trait<IFacing>().Facing )); if (facing != null)
td.Add(new FacingInit( facing.Facing ));
var turreted = self.TraitOrDefault<Turreted>();
if (turreted != null)
td.Add( new TurretFacingInit(turreted.turretFacing) );
// Allows the husk to drag to its final position // Allows the husk to drag to its final position
var mobile = self.TraitOrDefault<Mobile>(); var mobile = self.TraitOrDefault<Mobile>();
@@ -55,11 +60,7 @@ namespace OpenRA.Mods.RA
.Select(ihm => ihm.HuskActor(self)) .Select(ihm => ihm.HuskActor(self))
.FirstOrDefault(a => a != null); .FirstOrDefault(a => a != null);
var husk = w.CreateActor(huskActor ?? Info.HuskActor, td); w.CreateActor(huskActor ?? Info.HuskActor, td);
var turreted = self.TraitOrDefault<Turreted>();
if (turreted != null)
foreach (var p in husk.TraitsImplementing<ThrowsParticle>())
p.InitialFacing = turreted.turretFacing;
}); });
} }
} }

View File

@@ -14,22 +14,20 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
class ThrowsParticleInfo : ITraitInfo class ThrowsParticleInfo : ITraitInfo, Requires<RenderUnitInfo>
{ {
public readonly string Anim = null; public readonly string Anim = null;
public readonly int[] Offset = new[] { 0, 0, 0, 0 }; public readonly int[] Offset = new[] { 0, 0, 0, 0 };
public readonly int[] Spread = new[] { 0, 0 }; public readonly int[] Spread = new[] { 0, 0 };
public readonly float Speed = 20; public readonly float Speed = 20;
public readonly string AnimKey = null; public readonly string AnimKey = null;
public readonly bool UseTurretFacing = true;
public readonly float ROT = 15; public readonly float ROT = 15;
public object Create(ActorInitializer init) { return new ThrowsParticle(this); } public object Create(ActorInitializer init) { return new ThrowsParticle(init, this); }
} }
class ThrowsParticle : ITick class ThrowsParticle : ITick
{ {
ThrowsParticleInfo info;
float2 pos; float2 pos;
float alt; float alt;
@@ -40,34 +38,29 @@ namespace OpenRA.Mods.RA
const float gravity = 1.3f; const float gravity = 1.3f;
public ThrowsParticle(ThrowsParticleInfo info) { this.info = info; } public ThrowsParticle(ActorInitializer init, ThrowsParticleInfo info)
public float? InitialFacing = null;
public void Tick(Actor self)
{ {
if (info != null) var self = init.self;
{
alt = 0;
var ifacing = self.Trait<IFacing>(); var ifacing = self.Trait<IFacing>();
pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
var ru = self.Trait<RenderUnit>(); var ru = self.Trait<RenderUnit>();
alt = 0;
facing = Turreted.GetInitialTurretFacing( init, 0 );
pos = Combat.GetTurretPosition(self, ifacing, new Turret(info.Offset));
v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset(); v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT; dfacing = Game.CosmeticRandom.Gauss1D(2) * info.ROT;
va = info.Speed; va = info.Speed;
if (!info.UseTurretFacing) InitialFacing = null;
facing = InitialFacing ?? ifacing.Facing;
var anim = new Animation(ru.GetImage(self), () => (int)facing); var anim = new Animation(ru.GetImage(self), () => (int)facing);
anim.PlayRepeating(info.Anim); anim.PlayRepeating(info.Anim);
ru.anims.Add(info.AnimKey, new AnimationWithOffset( ru.anims.Add(info.AnimKey, new AnimationWithOffset(
anim, () => pos - new float2(0, alt), null)); anim, () => pos - new float2(0, alt), null));
info = null;
} }
public void Tick(Actor self)
{
va -= gravity; va -= gravity;
alt += va; alt += va;

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@@ -22,17 +22,26 @@ namespace OpenRA.Mods.RA
public class Turreted : ITick, ISync public class Turreted : ITick, ISync
{ {
[Sync] [Sync] public int turretFacing = 0;
public int turretFacing = 0;
public int? desiredFacing; public int? desiredFacing;
TurretedInfo info; TurretedInfo info;
IFacing facing; IFacing facing;
public static int GetInitialTurretFacing(ActorInitializer init, int def)
{
if (init.Contains<TurretFacingInit>())
return init.Get<TurretFacingInit,int>();
if (init.Contains<FacingInit>())
return init.Get<FacingInit,int>();
return def;
}
public Turreted(ActorInitializer init, TurretedInfo info) public Turreted(ActorInitializer init, TurretedInfo info)
{ {
this.info = info; this.info = info;
turretFacing = info.InitialFacing; turretFacing = GetInitialTurretFacing(init, info.InitialFacing);
turretFacing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
facing = init.self.TraitOrDefault<IFacing>(); facing = init.self.TraitOrDefault<IFacing>();
} }