Make some Explodes property descs a bit more precise
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@@ -20,13 +20,13 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("This actor explodes when killed.")]
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[Desc("This actor explodes when killed.")]
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public class ExplodesInfo : ITraitInfo, IRulesetLoaded, Requires<HealthInfo>
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public class ExplodesInfo : ITraitInfo, IRulesetLoaded, Requires<HealthInfo>
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{
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{
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[WeaponReference, FieldLoader.Require, Desc("Weapon to use for explosion if ammo/payload is loaded.")]
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[WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")]
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public readonly string Weapon = "UnitExplode";
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public readonly string Weapon = "UnitExplode";
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[WeaponReference, Desc("Weapon to use for explosion if no ammo/payload is loaded.")]
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[WeaponReference, Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")]
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public readonly string EmptyWeapon = "UnitExplode";
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public readonly string EmptyWeapon = "UnitExplode";
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[Desc("Chance that the explosion will use Weapon if the actor has ammo/payload.")]
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[Desc("Chance that the explosion will use Weapon instead of EmptyWeapon when exploding, provided the actor has ammo/payload.")]
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public readonly int LoadedChance = 100;
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public readonly int LoadedChance = 100;
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[Desc("Chance that this actor will explode at all.")]
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[Desc("Chance that this actor will explode at all.")]
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