Make some Explodes property descs a bit more precise

This commit is contained in:
reaperrr
2016-11-01 19:18:05 +01:00
parent 1b3884de23
commit 2d194b077d

View File

@@ -20,13 +20,13 @@ namespace OpenRA.Mods.Common.Traits
[Desc("This actor explodes when killed.")]
public class ExplodesInfo : ITraitInfo, IRulesetLoaded, Requires<HealthInfo>
{
[WeaponReference, FieldLoader.Require, Desc("Weapon to use for explosion if ammo/payload is loaded.")]
[WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")]
public readonly string Weapon = "UnitExplode";
[WeaponReference, Desc("Weapon to use for explosion if no ammo/payload is loaded.")]
[WeaponReference, Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")]
public readonly string EmptyWeapon = "UnitExplode";
[Desc("Chance that the explosion will use Weapon if the actor has ammo/payload.")]
[Desc("Chance that the explosion will use Weapon instead of EmptyWeapon when exploding, provided the actor has ammo/payload.")]
public readonly int LoadedChance = 100;
[Desc("Chance that this actor will explode at all.")]