Enable ForceFireIgnoresActors on artillery-style units.

This commit is contained in:
Paul Chote
2019-01-25 20:58:07 +00:00
committed by reaperrr
parent ab6dd3dcf2
commit 2d9822638f
5 changed files with 8 additions and 0 deletions

View File

@@ -179,6 +179,7 @@ ARTY:
MuzzleSequence: muzzle
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
WithMuzzleOverlay:
AutoTarget:
InitialStanceAI: Defend
@@ -542,6 +543,7 @@ MSAM:
LocalOffset: 213,-128,0, 213,128,0
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
WithSpriteTurret:
SpawnActorOnDeath:
Actor: MSAM.Husk

View File

@@ -123,6 +123,7 @@ MSUB:
FireDelay: 2
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
SelectionDecorations:
AutoTarget:
InitialStance: HoldFire
@@ -244,6 +245,7 @@ CA:
AttackTurreted:
Turrets: primary, secondary
TargetFrozenActors: True
ForceFireIgnoresActors: True
WithMuzzleOverlay:
SelectionDecorations:
WithSpriteTurret@PRIMARY:

View File

@@ -31,6 +31,7 @@ V2RL:
ScanRadius: 10
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
WithFacingSpriteBody:
RequiresCondition: !reloading
Name: loaded
@@ -277,6 +278,7 @@ ARTY:
MuzzleSequence: muzzle
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
WithMuzzleOverlay:
Explodes:
Weapon: ArtilleryExplode

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@@ -378,6 +378,7 @@ JUGG:
RequiresCondition: deployed
PauseOnCondition: empdisable
TargetFrozenActors: True
ForceFireIgnoresActors: True
Armament@deployed:
Name: deployed
Turret: deployed

View File

@@ -267,6 +267,7 @@ ART2:
RequiresCondition: deployed
PauseOnCondition: empdisable
TargetFrozenActors: True
ForceFireIgnoresActors: True
Armament@deployed:
Name: deployed
Turret: deployed