Enable ForceFireIgnoresActors on artillery-style units.
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@@ -179,6 +179,7 @@ ARTY:
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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AutoTarget:
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AutoTarget:
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InitialStanceAI: Defend
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InitialStanceAI: Defend
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@@ -542,6 +543,7 @@ MSAM:
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LocalOffset: 213,-128,0, 213,128,0
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LocalOffset: 213,-128,0, 213,128,0
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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WithSpriteTurret:
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WithSpriteTurret:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MSAM.Husk
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Actor: MSAM.Husk
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@@ -123,6 +123,7 @@ MSUB:
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FireDelay: 2
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FireDelay: 2
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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SelectionDecorations:
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SelectionDecorations:
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AutoTarget:
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AutoTarget:
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InitialStance: HoldFire
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InitialStance: HoldFire
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@@ -244,6 +245,7 @@ CA:
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AttackTurreted:
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AttackTurreted:
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Turrets: primary, secondary
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Turrets: primary, secondary
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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SelectionDecorations:
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SelectionDecorations:
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WithSpriteTurret@PRIMARY:
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WithSpriteTurret@PRIMARY:
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@@ -31,6 +31,7 @@ V2RL:
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ScanRadius: 10
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ScanRadius: 10
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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WithFacingSpriteBody:
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WithFacingSpriteBody:
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RequiresCondition: !reloading
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RequiresCondition: !reloading
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Name: loaded
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Name: loaded
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@@ -277,6 +278,7 @@ ARTY:
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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Explodes:
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Explodes:
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Weapon: ArtilleryExplode
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Weapon: ArtilleryExplode
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@@ -378,6 +378,7 @@ JUGG:
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RequiresCondition: deployed
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RequiresCondition: deployed
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PauseOnCondition: empdisable
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PauseOnCondition: empdisable
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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Armament@deployed:
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Armament@deployed:
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Name: deployed
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Name: deployed
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Turret: deployed
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Turret: deployed
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@@ -267,6 +267,7 @@ ART2:
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RequiresCondition: deployed
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RequiresCondition: deployed
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PauseOnCondition: empdisable
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PauseOnCondition: empdisable
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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Armament@deployed:
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Armament@deployed:
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Name: deployed
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Name: deployed
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Turret: deployed
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Turret: deployed
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