Added ^SpriteActor and streamlined TS defaults

To avoid BodyOrientation issues.
This commit is contained in:
reaperrr
2015-09-03 14:47:24 +02:00
parent 89a115466c
commit 31bcbeb789
2 changed files with 18 additions and 35 deletions

View File

@@ -3,12 +3,17 @@
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
CombatDebugOverlay: CombatDebugOverlay:
GivesExperience: GivesExperience:
BodyOrientation:
UseClassicPerspectiveFudge: False
ScriptTriggers: ScriptTriggers:
UpgradeManager: UpgradeManager:
Huntable: Huntable:
^SpriteActor:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
^GainsExperience: ^GainsExperience:
GainsExperience: GainsExperience:
Upgrades: Upgrades:
@@ -66,7 +71,8 @@
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
^BasicBuilding: ^BasicBuilding:
Inherits: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
SelectionDecorations: SelectionDecorations:
Palette: pips Palette: pips
Selectable: Selectable:
@@ -83,10 +89,7 @@
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: expnew01.aud DamagedSounds: expnew01.aud
DestroyedSounds: crmble2.aud DestroyedSounds: crmble2.aud
QuantizeFacingsFromSequence:
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
WithBuildingExplosion: WithBuildingExplosion:
Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
EngineerRepairable: EngineerRepairable:
@@ -168,6 +171,7 @@
CustomBounds: 24,24 CustomBounds: 24,24
^Wall: ^Wall:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
AppearsOnRadar: AppearsOnRadar:
Building: Building:
@@ -189,8 +193,6 @@
Types: wall Types: wall
Targetable: Targetable:
TargetTypes: Ground, Wall, C4 TargetTypes: Ground, Wall, C4
RenderSprites:
AutoSelectionSize:
WithWallSpriteBody: WithWallSpriteBody:
Type: wall Type: wall
GivesExperience: GivesExperience:
@@ -198,9 +200,6 @@
Sellable: Sellable:
SellSounds: cashturn.aud SellSounds: cashturn.aud
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
Demolishable: Demolishable:
ScriptTriggers: ScriptTriggers:
UpgradeManager: UpgradeManager:
@@ -222,6 +221,7 @@
^Infantry: ^Infantry:
Inherits@1: ^GainsExperience Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld Inherits@2: ^ExistsInWorld
Inherits@3: ^SpriteActor
DrawLineToTarget: DrawLineToTarget:
Health: Health:
Radius: 128 Radius: 128
@@ -256,7 +256,6 @@
TargetTypes: Ground, Infantry TargetTypes: Ground, Infantry
QuantizeFacingsFromSequence: QuantizeFacingsFromSequence:
Sequence: stand Sequence: stand
RenderSprites:
WithInfantryBody: WithInfantryBody:
WithDeathAnimation@normal: WithDeathAnimation@normal:
DeathTypes: DeathTypes:
@@ -503,7 +502,8 @@
ReturnOnIdle: ReturnOnIdle:
^Viceroid: ^Viceroid:
Inherits: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
DrawLineToTarget: DrawLineToTarget:
Health: Health:
Radius: 256 Radius: 256
@@ -534,28 +534,21 @@
PoisonedByTiberium: PoisonedByTiberium:
Weapon: TiberiumHeal Weapon: TiberiumHeal
Guardable: Guardable:
BodyOrientation:
QuantizedFacings: 1
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
^BlossomTree: ^BlossomTree:
Inherits@1: ^SpriteActor
Tooltip: Tooltip:
Name: Blossom Tree Name: Blossom Tree
RenderSprites: RenderSprites:
Palette: player Palette: player
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
AppearsOnRadar: AppearsOnRadar:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Tiberium Terrain: Tiberium
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
FrozenUnderFog: FrozenUnderFog:
StartsRevealed: true StartsRevealed: true
SeedsResource: SeedsResource:
@@ -564,14 +557,11 @@
WithActiveAnimation: WithActiveAnimation:
^Tree: ^Tree:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
RenderSprites: RenderSprites:
Palette: terraindecoration Palette: terraindecoration
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1, 1 Dimensions: 1, 1
@@ -582,14 +572,11 @@
Name: Tree Name: Tree
^Rock: ^Rock:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
RenderSprites: RenderSprites:
Palette: terraindecoration Palette: terraindecoration
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1, 1 Dimensions: 1, 1
@@ -600,16 +587,14 @@
Name: Rock Name: Rock
^Decoration: ^Decoration:
Inherits@1: ^SpriteActor
HiddenUnderShroud: HiddenUnderShroud:
RenderSprites: RenderSprites:
Palette: terraindecoration Palette: terraindecoration
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1, 1 Dimensions: 1, 1
BodyOrientation:
UseClassicPerspectiveFudge: False
^Box: ^Box:
Inherits: ^Decoration Inherits: ^Decoration
@@ -640,6 +625,7 @@
^DeployedVehicle: ^DeployedVehicle:
Inherits@1: ^GainsExperience Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld Inherits@2: ^ExistsInWorld
Inherits@3: ^SpriteActor
Voiced: Voiced:
VoiceSet: Vehicle VoiceSet: Vehicle
AttackTurreted: AttackTurreted:
@@ -651,9 +637,7 @@
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough TerrainTypes: Clear, Road, DirtRoad, Rough
RenderSprites:
WithSpriteBody: WithSpriteBody:
AutoSelectionSize:
WithMakeAnimation: WithMakeAnimation:
SelectionDecorations: SelectionDecorations:
Palette: pips Palette: pips

View File

@@ -40,7 +40,6 @@ CAMERA:
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
Type: CenterPosition Type: CenterPosition
BodyOrientation:
DetectCloaked: DetectCloaked:
Range: 10 Range: 10