fix crash in d2k - the smoke sprite is currently undefined

it used an RA one before, was hidden in the source code
This commit is contained in:
Matthias Mailänder
2013-04-21 08:42:13 +02:00
parent 2bc38fd751
commit 322d010076

View File

@@ -20,12 +20,6 @@
RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth
MinimalLandAltitude: 25
SmokeTrailWhenDamaged@0:
Offset: -512,640,0
Interval: 3
SmokeTrailWhenDamaged@1:
Offset: -512,-640,0
Interval: 3
RenderUnit:
RenderCargo:
RelativeAltitude: 20
@@ -102,8 +96,6 @@ ORNI:
Spins: no
Moves: yes
Explosion: UnitExplodeScale
SmokeTrailWhenDamaged:
Offset: -427,0,0
ORNI.bomber:
CarpetBomb:
@@ -134,8 +126,6 @@ ORNI.bomber:
Spins: no
Moves: yes
Explosion: UnitExplodeScale
SmokeTrailWhenDamaged:
Offset: -427,0,0
CARRYALL.infantry:
ParaDrop:
@@ -153,12 +143,6 @@ CARRYALL.infantry:
Speed: 40
RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth
SmokeTrailWhenDamaged@0:
Offset: -512,540,0
Interval: 3
SmokeTrailWhenDamaged@1:
Offset: -512,-640,0
Interval: 3
RenderUnit:
Image: carryall
WithShadow: