fix crash in d2k - the smoke sprite is currently undefined
it used an RA one before, was hidden in the source code
This commit is contained in:
@@ -20,12 +20,6 @@
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RepairBuildings: repair
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RepairBuildings: repair
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RearmBuildings: starporta,starporto,starporth
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RearmBuildings: starporta,starporto,starporth
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MinimalLandAltitude: 25
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MinimalLandAltitude: 25
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SmokeTrailWhenDamaged@0:
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Offset: -512,640,0
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Interval: 3
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SmokeTrailWhenDamaged@1:
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Offset: -512,-640,0
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Interval: 3
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RenderUnit:
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RenderUnit:
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RenderCargo:
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RenderCargo:
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RelativeAltitude: 20
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RelativeAltitude: 20
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@@ -102,8 +96,6 @@ ORNI:
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Spins: no
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Spins: no
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Moves: yes
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Moves: yes
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Explosion: UnitExplodeScale
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Explosion: UnitExplodeScale
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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ORNI.bomber:
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ORNI.bomber:
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CarpetBomb:
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CarpetBomb:
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@@ -134,8 +126,6 @@ ORNI.bomber:
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Spins: no
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Spins: no
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Moves: yes
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Moves: yes
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Explosion: UnitExplodeScale
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Explosion: UnitExplodeScale
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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CARRYALL.infantry:
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CARRYALL.infantry:
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ParaDrop:
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ParaDrop:
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@@ -153,12 +143,6 @@ CARRYALL.infantry:
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Speed: 40
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Speed: 40
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RepairBuildings: repair
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RepairBuildings: repair
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RearmBuildings: starporta,starporto,starporth
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RearmBuildings: starporta,starporto,starporth
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SmokeTrailWhenDamaged@0:
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Offset: -512,540,0
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Interval: 3
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SmokeTrailWhenDamaged@1:
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Offset: -512,-640,0
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Interval: 3
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RenderUnit:
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RenderUnit:
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Image: carryall
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Image: carryall
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WithShadow:
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WithShadow:
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