Update CHANGELOG
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95
CHANGELOG
95
CHANGELOG
@@ -12,58 +12,71 @@ NEW:
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Map support for enforcing team and spawn choice
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Fix resource-clearing weapons breaking custom terrain types (bridges)
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C&C:
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Completely overhauled menu system
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Support for installing from original game disks
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Support for installing music from original game disks
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Skirmish mode (creates a local game against bots)
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Configurable bot race/team/start point
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Hotkey support:
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Completely overhauled menu UI
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Added support for installing from original game disks
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Added support for installing music from original game disks
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Added support for Covert Ops music tracks
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Added Skirmish mode (creates a local game against bots)
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Added Configurable bot race/team/spawns
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Added Hotkey support:
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escape to toggle ingame menu
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escape to go up a level in menus / cancel prompts
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return to confirm prompts
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Support for installing game data and music from CD
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Refinery footprint changed, price decreased to $1500
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Flame tank explodes on death, damage reduced by 40%
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Stealth Tank damage increased
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Rocket Launcher now fires 6 rockets, loses AA
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Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units.
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APC becomes AA only
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Artillery given back to Nod
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SSM launcher removed from Nod
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All vehicles leave husks on death
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Concrete walls require vehicle production to build
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MCV, Harvester, Engineer can no longer level up (via crates)
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Rocket Launcher turret now raises/lowers when it is attacking
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Fixed Rocket Launcher turret raising/lowering when attacking
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Added muzzle flashes to Guard Tower / SAM site
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Corrected firing offsets on Flame tank / Advanced guard tower / Obelisk / Rocket Launcher / Stealth Tank / Buggy / Orca / Apache
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Fixed firing offsets on Flame tank / Advanced guard tower / Obelisk / Rocket Launcher / Stealth Tank / Buggy / Humvee / Artillery / Orca / Apache / Mammoth tank / Flame trooper / Chem trooper / Rocket trooper
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Fixed Ion Cannon cursor
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Fixed Apache artwork
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Fixed uncapturable oil derricks
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All vehicles leave husks on death
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Server/Skirmish creation selects the last played map by default
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Bridge HP halved
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Balance changes:
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Refinery footprint changed, price decreased to $1500
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Flame tank explodes on death, damage reduced by 40%
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Stealth Tank damage increased
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Rocket Launcher now fires 6 rockets, loses AA
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Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units.
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APC becomes AA only
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Artillery given back to Nod
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SSM launcher removed from Nod
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Concrete walls require vehicle production to build
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MCV, Harvester, Engineer can no longer level up (via crates)
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Advanced Guard Tower range increased
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SAM Site range decreased
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Bridge HP halved
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Red Alert:
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Corrected firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
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Mod support for customizing tesla zap effect
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Mines are visible to friendlies and spectators
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Friendly units don't trigger mines
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Bounties use correct unit value
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Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
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Fixed bounties using incorrect unit value
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Fixed parachute offsets
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Added muzzle flashes to Pillbox / Camo Pillbox
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Medic cost reduced to $500
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Correctly grant allies GPS
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13 new maps by buddha, hamb, seru
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Improved superweapon choosing logic when multiple are available
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Don't show bounty for $0
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Added muzzle flashes to Pillbox / Camo Pillbox / SAM Site
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Fixed map reveal when an ally is granted GPS
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Added 13 new maps by buddha, hamb, seru
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Fixed bounties of $0 displaying
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Added new Oil Derrick artwork
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Added support for Counterstrike & Aftermath music tracks
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Added player color to diplomacy panel
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Balance changes:
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Medic cost reduced to $500
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Mines are visible to friendlies and spectators
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Friendly units don't trigger mines
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Increased reload rate for aircraft
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Both:
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[OSX] Shortcut for adding units to groups changed from ctrl->cmd
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Tooltips work for spectators
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Don't show cashticks when selling walls
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Don't show explosions when walls are sold
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Fix veteran units not repairing correctly at service depots
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Rally-points change color when a building is captured
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Fix selection box dragging behind ui elements
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Mod support for passengers that take multiple slots
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[OSX] Changed shortcut for adding units to groups changed from ctrl->cmd
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Fixed Tooltips for spectators
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Fixed cashticks when selling walls
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Fixed show explosions when walls are sold
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Fixed veteran units not repairing correctly at service depots
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Fixed Rally-point color when a building is captured
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Fixed selection box dragging behind ui elements
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Added Mod support for passengers that take multiple slots
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Added Mod support for custom tesla zap effects
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Fixed desync when a support aircraft is killed after completing its task
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Fixed bugs with selling refineries
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Fixed superweapons being fired from disabled structures when multiple are available
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Utility:
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Fixes for converting shp -> png
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Fixed --png mode for converting shp -> png
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Editor:
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Fixed actor rendering on OSX / Linux
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20110511:
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Engine:
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