Update CHANGELOG

This commit is contained in:
Paul Chote
2011-06-29 02:12:43 +12:00
parent adc9318a05
commit 3305d5fad9

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@@ -12,58 +12,71 @@ NEW:
Map support for enforcing team and spawn choice
Fix resource-clearing weapons breaking custom terrain types (bridges)
C&C:
Completely overhauled menu system
Support for installing from original game disks
Support for installing music from original game disks
Skirmish mode (creates a local game against bots)
Configurable bot race/team/start point
Hotkey support:
Completely overhauled menu UI
Added support for installing from original game disks
Added support for installing music from original game disks
Added support for Covert Ops music tracks
Added Skirmish mode (creates a local game against bots)
Added Configurable bot race/team/spawns
Added Hotkey support:
escape to toggle ingame menu
escape to go up a level in menus / cancel prompts
return to confirm prompts
Support for installing game data and music from CD
Refinery footprint changed, price decreased to $1500
Flame tank explodes on death, damage reduced by 40%
Stealth Tank damage increased
Rocket Launcher now fires 6 rockets, loses AA
Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units.
APC becomes AA only
Artillery given back to Nod
SSM launcher removed from Nod
All vehicles leave husks on death
Concrete walls require vehicle production to build
MCV, Harvester, Engineer can no longer level up (via crates)
Rocket Launcher turret now raises/lowers when it is attacking
Fixed Rocket Launcher turret raising/lowering when attacking
Added muzzle flashes to Guard Tower / SAM site
Corrected firing offsets on Flame tank / Advanced guard tower / Obelisk / Rocket Launcher / Stealth Tank / Buggy / Orca / Apache
Fixed firing offsets on Flame tank / Advanced guard tower / Obelisk / Rocket Launcher / Stealth Tank / Buggy / Humvee / Artillery / Orca / Apache / Mammoth tank / Flame trooper / Chem trooper / Rocket trooper
Fixed Ion Cannon cursor
Fixed Apache artwork
Fixed uncapturable oil derricks
All vehicles leave husks on death
Server/Skirmish creation selects the last played map by default
Bridge HP halved
Balance changes:
Refinery footprint changed, price decreased to $1500
Flame tank explodes on death, damage reduced by 40%
Stealth Tank damage increased
Rocket Launcher now fires 6 rockets, loses AA
Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units.
APC becomes AA only
Artillery given back to Nod
SSM launcher removed from Nod
Concrete walls require vehicle production to build
MCV, Harvester, Engineer can no longer level up (via crates)
Advanced Guard Tower range increased
SAM Site range decreased
Bridge HP halved
Red Alert:
Corrected firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
Mod support for customizing tesla zap effect
Mines are visible to friendlies and spectators
Friendly units don't trigger mines
Bounties use correct unit value
Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
Fixed bounties using incorrect unit value
Fixed parachute offsets
Added muzzle flashes to Pillbox / Camo Pillbox
Medic cost reduced to $500
Correctly grant allies GPS
13 new maps by buddha, hamb, seru
Improved superweapon choosing logic when multiple are available
Don't show bounty for $0
Added muzzle flashes to Pillbox / Camo Pillbox / SAM Site
Fixed map reveal when an ally is granted GPS
Added 13 new maps by buddha, hamb, seru
Fixed bounties of $0 displaying
Added new Oil Derrick artwork
Added support for Counterstrike & Aftermath music tracks
Added player color to diplomacy panel
Balance changes:
Medic cost reduced to $500
Mines are visible to friendlies and spectators
Friendly units don't trigger mines
Increased reload rate for aircraft
Both:
[OSX] Shortcut for adding units to groups changed from ctrl->cmd
Tooltips work for spectators
Don't show cashticks when selling walls
Don't show explosions when walls are sold
Fix veteran units not repairing correctly at service depots
Rally-points change color when a building is captured
Fix selection box dragging behind ui elements
Mod support for passengers that take multiple slots
[OSX] Changed shortcut for adding units to groups changed from ctrl->cmd
Fixed Tooltips for spectators
Fixed cashticks when selling walls
Fixed show explosions when walls are sold
Fixed veteran units not repairing correctly at service depots
Fixed Rally-point color when a building is captured
Fixed selection box dragging behind ui elements
Added Mod support for passengers that take multiple slots
Added Mod support for custom tesla zap effects
Fixed desync when a support aircraft is killed after completing its task
Fixed bugs with selling refineries
Fixed superweapons being fired from disabled structures when multiple are available
Utility:
Fixes for converting shp -> png
Fixed --png mode for converting shp -> png
Editor:
Fixed actor rendering on OSX / Linux
20110511:
Engine: