Mines will no longer damage each other
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@@ -181,7 +181,7 @@
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Water, Underwater, Defense
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ValidTargets: Infantry, Vehicle, Water, Underwater, Defense, Mine
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InvalidTargets: NoAutoTarget, WaterStructure
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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@@ -208,11 +208,11 @@
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Defense
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ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Defense, Mine
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InvalidTargets: NoAutoTarget, WaterStructure
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Structure, Defense, Mine
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InvalidTargets: NoAutoTarget
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^AutoTargetAllAssaultMove:
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@@ -1154,7 +1154,7 @@
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Tooltip:
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Name: Mine
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Targetable:
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TargetTypes: Ground, Defense
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TargetTypes: Ground, Mine
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Immobile:
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OccupiesSpace: true
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HitShape:
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@@ -157,6 +157,7 @@ ATMine:
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Spread: 256
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Damage: 40000
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AffectsParent: true
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InvalidTargets: Mine
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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@@ -266,7 +266,7 @@ M60mg:
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Range: 2c512
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Report: gun5.aud
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Water, Structure, Wall, Husk
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InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Mine
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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