Several visual weapon fixes.

- adds visible projectiles to tanks, gun turret and siege tank weapons.
- fixed devastator bullet.
- quad now uses RPG projectile.
- reduced the overuse of large artillery explosions.
- removed some useless WaterExplosions.
- gave deviator missile its own explosion animation.
- tank cannons now cause the same explosion as in d2k.
This commit is contained in:
reaperrr
2013-08-19 14:43:16 +02:00
parent d0188e5728
commit 33ffb41384

View File

@@ -114,7 +114,6 @@ Slung:
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: EXPLLG5.WAV
@@ -177,7 +176,7 @@ QuadRockets:
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: MISSILE
Image: RPG
ROT: 10
Speed: 40
RangeLimit: 40
@@ -190,8 +189,8 @@ QuadRockets:
Heavy: 100%
Concrete: 35%
InfDeath: 4
Explosion: small_artillery
ImpactSound: EXPLSML2.WAV
Explosion: med_explosion
SmudgeType: SandCrater, RockCrater
Damage: 25
@@ -202,8 +201,9 @@ TurretGun:
Projectile: Bullet
Speed: 55
High: yes
Shadow: yes
Shadow: no
Inaccuracy: 9
Image: 120mm
Warhead:
Spread: 8
Versus:
@@ -211,8 +211,8 @@ TurretGun:
Wood: 75%
Light: 100%
Concrete: 65%
Explosion: med_explosion
ImpactSound: EXPLLG3.WAV
Explosion: small_napalm
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
@@ -245,8 +245,8 @@ TowerMissile:
Heavy: 50%
Concrete: 35%
InfDeath: 3
Explosion: artillery
ImpactSound: EXPLSML2
Explosion: small_explosion
SmudgeType: SandCrater, RockCrater
Damage: 50
@@ -257,6 +257,7 @@ TowerMissile:
Projectile: Bullet
Speed: 50
Inaccuracy: 12
Image: 120mm
Warhead:
Spread: 8
Versus:
@@ -264,8 +265,8 @@ TowerMissile:
Wood: 50%
Light: 100%
Concrete: 50%
Explosion: small_artillery
ImpactSound: EXPLLG3.WAV
Explosion: small_napalm
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -277,6 +278,7 @@ TowerMissile:
Projectile: Bullet
Speed: 55
Inaccuracy: 11
Image: 120mm
Warhead:
Spread: 8
Versus:
@@ -284,8 +286,8 @@ TowerMissile:
Wood: 50%
Light: 100%
Concrete: 50%
Explosion: small_artillery
ImpactSound: EXPLLG3.WAV
Explosion: small_napalm
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -296,7 +298,7 @@ DevBullet:
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 50
Image: doubleblast
Image: doubleblastbullet
Warhead:
Spread: 8
Versus:
@@ -337,8 +339,8 @@ DevBullet:
Heavy: 50%
Concrete: 80%
InfDeath: 4
Explosion: artillery
ImpactSound: EXPLSML2.WAV
Explosion: mini_explosion
SmudgeType: SandCrater, RockCrater
Damage: 60
@@ -362,7 +364,7 @@ FakeMissile:
None: 0%
Wood: 0%
Concrete: 0%
Explosion: large_explosion
Explosion: deviator
SmudgeType: SandCrater, RockCrater
Damage: 10
ImpactSound: EXPLSML2.WAV
@@ -379,6 +381,7 @@ FakeMissile:
Angle: .1
Inaccuracy: 40
ContrailLength: 20
Image: 155mm
Warhead:
Spread: 12
Versus:
@@ -388,7 +391,6 @@ FakeMissile:
Heavy: 50%
Concrete: 100%
Explosion: large_explosion
WaterExplosion: large_splash
ImpactSound: EXPLSML2.WAV
InfDeath: 3
SmudgeType: SandCrater, RockCrater
@@ -491,7 +493,7 @@ Napalm:
Heavy: 20%
Concrete: 70%
InfDeath: 4
Explosion: small_artillery
Explosion: artillery
ImpactSound: NAPALM1.WAV
SmudgeType: Crater
Damage: 300