Adapt RA ballistic weapons to CEWH refactor

This commit is contained in:
reaperrr
2017-06-23 20:57:53 +02:00
committed by abcdefg30
parent 13983765d6
commit 346b6af30d

View File

@@ -21,11 +21,12 @@
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom12.aud
InvalidImpactTypes: Water
ValidTargets: Ground, Ship
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure
25mm:
Inherits: ^Cannon
@@ -139,6 +140,7 @@ TurretGun:
ReloadDelay: 60
Range: 5c512
Report: cannon2.aud
InvalidTargets: Underwater
Projectile: Bullet
Speed: 426
Warhead@1Dam: SpreadDamage
@@ -183,7 +185,8 @@ DepthCharge:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
ValidTargets: Underwater
ValidTargets: Underwater, Water
InvalidTargets: Ship
Versus:
None: 30
Wood: 75
@@ -194,8 +197,8 @@ DepthCharge:
Warhead@4EffWater: CreateEffect
Explosions: large_splash
ImpactSounds: h2obomb2.aud
ValidImpactTypes: Water, WaterHit
ValidTargets: Water, Underwater
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom15.aud
ValidImpactTypes: WaterHit
ValidTargets: Underwater