Adapt RA ballistic weapons to CEWH refactor
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@@ -21,11 +21,12 @@
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom12.aud
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InvalidImpactTypes: Water
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ValidTargets: Ground, Ship
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure
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25mm:
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Inherits: ^Cannon
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@@ -139,6 +140,7 @@ TurretGun:
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ReloadDelay: 60
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Range: 5c512
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Report: cannon2.aud
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InvalidTargets: Underwater
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Projectile: Bullet
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Speed: 426
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Warhead@1Dam: SpreadDamage
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@@ -183,7 +185,8 @@ DepthCharge:
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 80
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ValidTargets: Underwater
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ValidTargets: Underwater, Water
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InvalidTargets: Ship
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Versus:
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None: 30
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Wood: 75
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@@ -194,8 +197,8 @@ DepthCharge:
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: h2obomb2.aud
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ValidImpactTypes: Water, WaterHit
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ValidTargets: Water, Underwater
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom15.aud
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ValidImpactTypes: WaterHit
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ValidTargets: Underwater
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