Adapt RA smallarms to CEWH refactor
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@@ -19,6 +19,7 @@
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion_air
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ValidTargets: Air, Ground, Water
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ZSU-23:
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Inherits: ^AACannon
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@@ -50,10 +51,11 @@ FLAK-23-AG:
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ValidTargets: Air, Ground, Water
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Warhead@2Eff: CreateEffect
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Explosions: flak_explosion_ground
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InvalidImpactTypes: Water
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ValidTargets: Ground, Ship, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_splash
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ValidImpactTypes: Water
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure
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^HeavyMG:
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ReloadDelay: 30
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@@ -73,10 +75,11 @@ FLAK-23-AG:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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ValidTargets: Ground, Ship, Air
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure
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^LightMG:
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Inherits: ^HeavyMG
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@@ -107,11 +110,11 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@4Eff_2: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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ValidTargets: Ground
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Delay: 2
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Warhead@4Eff_2Water: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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ValidTargets: Water
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Delay: 2
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Warhead@5Dam_3: SpreadDamage
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Spread: 128
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@@ -126,11 +129,11 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@6Eff_3: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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ValidTargets: Ground
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Delay: 4
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Warhead@6Eff_3Water: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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ValidTargets: Water
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Delay: 4
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Warhead@7Dam_4: SpreadDamage
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Spread: 128
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@@ -145,11 +148,11 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@8Eff_4: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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ValidTargets: Ground
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Delay: 6
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Warhead@8Eff_4Water: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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ValidTargets: Water
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Delay: 6
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Warhead@9Dam_5: SpreadDamage
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Spread: 128
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@@ -164,11 +167,11 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@10Eff_5: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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ValidTargets: Ground
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Delay: 8
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Warhead@10Eff_5Water: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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ValidTargets: Water
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Delay: 8
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Warhead@11Dam_6: SpreadDamage
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Spread: 128
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@@ -183,11 +186,11 @@ Vulcan:
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@12Eff_6: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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ValidTargets: Ground
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Delay: 10
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Warhead@12Eff_6Water: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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ValidTargets: Water
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Delay: 10
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ChainGun:
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@@ -273,10 +276,11 @@ SilencedPPK:
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Spread: 128
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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InvalidImpactTypes: Water
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ValidTargets: Ground, Ship, Air
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Warhead@3EffWater: CreateEffect
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Explosions: water_piffs
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ValidImpactTypes: Water
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure
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Colt45:
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Inherits: ^SnipeWeapon
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@@ -286,10 +290,11 @@ Colt45:
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Damage: 50
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Warhead@2Eff: CreateEffect
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Explosions: piff
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InvalidImpactTypes: Water
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ValidTargets: Ground, Ship, Air
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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ValidImpactTypes: Water
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure
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Sniper:
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Inherits: ^SnipeWeapon
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