Use higher colour depth sprites in D2k.

This commit is contained in:
Paul Chote
2023-12-17 11:55:04 +00:00
committed by Gustas
parent f7f304a2e0
commit 34ff23d030
31 changed files with 2921 additions and 2348 deletions

View File

@@ -0,0 +1,206 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.D2k.SpriteLoaders;
using OpenRA.Primitives;
namespace OpenRA.Mods.Cnc.Graphics
{
public class D2kSpriteSequenceLoader : DefaultSpriteSequenceLoader
{
public D2kSpriteSequenceLoader(ModData modData)
: base(modData) { }
public override ISpriteSequence CreateSequence(ModData modData, string tileset, SpriteCache cache, string image, string sequence, MiniYaml data, MiniYaml defaults)
{
return new D2kSpriteSequence(cache, this, image, sequence, data, defaults);
}
}
[Desc("A sprite sequence that understands how to apply colour remapping to D2k sprites.")]
public class D2kSpriteSequence : DefaultSpriteSequence
{
[Desc("Sets the player remap reference colour.")]
static readonly SpriteSequenceField<Color> Remap = new(nameof(Remap), default);
[Desc("Remap embedded palette index 1 to shadow.")]
static readonly SpriteSequenceField<bool> UseShadow = new(nameof(UseShadow), true);
[Desc("Indicates that this is a fog sprite definition.")]
static readonly SpriteSequenceField<bool> ConvertShroudToFog = new(nameof(ConvertShroudToFog), false);
readonly Color remapColor;
readonly bool useShadow;
readonly bool convertShroudToFog;
public D2kSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
: base(cache, loader, image, sequence, data, defaults)
{
remapColor = LoadField(Remap, data, defaults);
useShadow = LoadField(UseShadow, data, defaults);
convertShroudToFog = LoadField(ConvertShroudToFog, data, defaults);
}
public override void ReserveSprites(ModData modData, string tileset, SpriteCache cache, MiniYaml data, MiniYaml defaults)
{
var frames = LoadField(Frames, data, defaults);
var flipX = LoadField(FlipX, data, defaults);
var flipY = LoadField(FlipY, data, defaults);
var zRamp = LoadField(ZRamp, data, defaults);
var offset = LoadField(Offset, data, defaults);
var blendMode = LoadField(BlendMode, data, defaults);
var combineNode = data.NodeWithKeyOrDefault(Combine.Key);
if (combineNode != null)
{
for (var i = 0; i < combineNode.Value.Nodes.Length; i++)
{
var subData = combineNode.Value.Nodes[i].Value;
var subOffset = LoadField(Offset, subData, NoData);
var subFlipX = LoadField(FlipX, subData, NoData);
var subFlipY = LoadField(FlipY, subData, NoData);
var subFrames = LoadField(Frames, subData);
foreach (var f in ParseCombineFilenames(modData, tileset, subFrames, subData))
{
int token;
if (remapColor != default || convertShroudToFog)
token = cache.ReserveFrames(f.Filename, f.LoadFrames, f.Location);
else
token = cache.ReserveSprites(f.Filename, f.LoadFrames, f.Location);
spritesToLoad.Add(new SpriteReservation
{
Token = token,
Offset = subOffset + offset,
FlipX = subFlipX ^ flipX,
FlipY = subFlipY ^ flipY,
BlendMode = blendMode,
ZRamp = zRamp,
Frames = f.Frames
});
}
}
}
else
{
foreach (var f in ParseFilenames(modData, tileset, frames, data, defaults))
{
int token;
if (remapColor != default || convertShroudToFog)
token = cache.ReserveFrames(f.Filename, f.LoadFrames, f.Location);
else
token = cache.ReserveSprites(f.Filename, f.LoadFrames, f.Location);
spritesToLoad.Add(new SpriteReservation
{
Token = token,
Offset = offset,
FlipX = flipX,
FlipY = flipY,
BlendMode = blendMode,
ZRamp = zRamp,
Frames = f.Frames,
});
}
}
}
public override void ResolveSprites(SpriteCache cache)
{
if (bounds != null)
return;
Sprite depthSprite = null;
if (depthSpriteReservation != null)
depthSprite = cache.ResolveSprites(depthSpriteReservation.Value).First(s => s != null);
var allSprites = spritesToLoad.SelectMany(r =>
{
Sprite[] resolved;
if (remapColor != default || convertShroudToFog)
resolved = cache.ResolveFrames(r.Token)
.Select(f => (f is R8Loader.RemappableFrame rf) ? rf.WithSequenceFlags(useShadow, convertShroudToFog, remapColor) : f)
.Select(f =>
{
if (f == null)
return null;
return cache.SheetBuilders[SheetBuilder.FrameTypeToSheetType(f.Type)]
.Add(f.Data, f.Type, f.Size, 0, f.Offset);
}).ToArray();
else
resolved = cache.ResolveSprites(r.Token);
if (r.Frames != null)
resolved = r.Frames.Select(f => resolved[f]).ToArray();
return resolved.Select(s =>
{
if (s == null)
return null;
var dx = r.Offset.X + (r.FlipX ? -s.Offset.X : s.Offset.X);
var dy = r.Offset.Y + (r.FlipY ? -s.Offset.Y : s.Offset.Y);
var dz = r.Offset.Z + s.Offset.Z + r.ZRamp * dy;
var sprite = new Sprite(s.Sheet, FlipRectangle(s.Bounds, r.FlipX, r.FlipY), r.ZRamp, new float3(dx, dy, dz), s.Channel, r.BlendMode);
if (depthSprite == null)
return sprite;
var cw = (depthSprite.Bounds.Left + depthSprite.Bounds.Right) / 2 + (int)(s.Offset.X + depthSpriteOffset.X);
var ch = (depthSprite.Bounds.Top + depthSprite.Bounds.Bottom) / 2 + (int)(s.Offset.Y + depthSpriteOffset.Y);
var w = s.Bounds.Width / 2;
var h = s.Bounds.Height / 2;
return new SpriteWithSecondaryData(sprite, depthSprite.Sheet, Rectangle.FromLTRB(cw - w, ch - h, cw + w, ch + h), depthSprite.Channel);
});
}).ToArray();
length ??= allSprites.Length - start;
if (alpha != null)
{
if (alpha.Length == 1)
alpha = Exts.MakeArray(length.Value, _ => alpha[0]);
else if (alpha.Length != length.Value)
throw new YamlException($"Sequence {image}.{Name} must define either 1 or {length.Value} Alpha values.");
}
else if (alphaFade)
alpha = Exts.MakeArray(length.Value, i => float2.Lerp(1f, 0f, i / (length.Value - 1f)));
// Reindex sprites to order facings anti-clockwise and remove unused frames
var index = CalculateFrameIndices(start, length.Value, stride ?? length.Value, facings, null, transpose, reverseFacings, -1);
if (reverses)
{
index.AddRange(index.Skip(1).Take(length.Value - 2).Reverse());
length = 2 * length - 2;
}
if (index.Count == 0)
throw new YamlException($"Sequence {image}.{Name} does not define any frames.");
var minIndex = index.Min();
var maxIndex = index.Max();
if (minIndex < 0 || maxIndex >= allSprites.Length)
throw new YamlException($"Sequence {image}.{Name} uses frames between {minIndex}..{maxIndex}, but only 0..{allSprites.Length - 1} exist.");
sprites = index.Select(f => allSprites[f]).ToArray();
if (shadowStart >= 0)
shadowSprites = index.Select(f => allSprites[f - start + shadowStart]).ToArray();
bounds = sprites.Concat(shadowSprites ?? Enumerable.Empty<Sprite>()).Select(OffsetSpriteBounds).Union();
}
}
}

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@@ -9,28 +9,104 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.SpriteLoaders;
using OpenRA.Primitives;
namespace OpenRA.Mods.D2k.SpriteLoaders
{
public class R8Loader : ISpriteLoader
{
sealed class R8Frame : ISpriteFrame
public sealed class RemappableFrame : ISpriteFrame
{
public SpriteFrameType Type => SpriteFrameType.Indexed8;
public SpriteFrameType Type => SpriteFrameType.Bgra32;
public Size Size => inner.Size;
public Size FrameSize => inner.FrameSize;
public float2 Offset => inner.Offset;
public bool DisableExportPadding => inner.DisableExportPadding;
readonly Frame inner;
readonly bool useShadow;
readonly bool convertShroudToFog;
readonly Color remap;
byte[] data;
public RemappableFrame(Frame inner, bool useShadow = true, bool convertShroudToFog = false, Color remap = default)
{
this.inner = inner;
this.useShadow = useShadow;
this.convertShroudToFog = convertShroudToFog;
this.remap = remap;
}
public byte[] Data
{
get
{
if (data == null)
{
var pixelCount = inner.Size.Width * inner.Size.Height;
data = new byte[4 * pixelCount];
var palette = inner.Palette;
if (useShadow || convertShroudToFog || remap != default)
{
palette = new uint[256];
Array.Copy(inner.Palette, palette, 256);
}
// Bit twiddling is equivalent to unpacking RGB channels, dividing them by 2, subtracting from 255, then repacking
if (convertShroudToFog)
for (var i = 0; i < Palette.Size; i++)
palette[i] = ~((palette[i] >> 1) & 0x007F7F7F);
// Remap index 1 to shadow
if (useShadow)
palette[1] = 140u << 24;
if (remap != default)
{
var r = new PlayerColorRemap(Enumerable.Range(240, 16).ToArray(), remap);
for (var i = 240; i < 256; i++)
palette[i] = (uint)r.GetRemappedColor(Color.FromArgb(palette[i]), i).ToArgb();
}
unsafe
{
fixed (byte* bd = &Data[0])
{
var data = (uint*)bd;
for (var i = 0; i < pixelCount; i++)
data[i] = palette[inner.Data[i]];
}
}
}
return data;
}
}
public RemappableFrame WithSequenceFlags(bool useShadow, bool convertShroudToFog, Color remap)
{
return new RemappableFrame(inner, useShadow, convertShroudToFog, remap);
}
}
public sealed class Frame : ISpriteFrame
{
public SpriteFrameType Type { get; }
public Size Size { get; }
public Size FrameSize { get; }
public float2 Offset { get; }
public byte[] Data { get; set; }
public byte[] Data { get; }
public bool DisableExportPadding => true;
public readonly uint[] Palette = null;
public uint[] Palette { get; }
public R8Frame(Stream s)
public Frame(Stream s, uint[] lastPalette)
{
// Scan forward until we find some data
var type = s.ReadUInt8();
@@ -45,11 +121,10 @@ namespace OpenRA.Mods.D2k.SpriteLoaders
Size = new Size(width, height);
Offset = new int2(width / 2 - x, height / 2 - y);
/*var imageOffset = */
s.ReadInt32();
var paletteOffset = s.ReadInt32();
s.ReadUInt32(); // imageHandle
var paletteHandle = s.ReadInt32();
var bpp = s.ReadUInt8();
if (bpp != 8)
if (bpp != 8 && bpp != 16)
throw new InvalidDataException($"Error: {bpp} bits per pixel are not supported.");
var frameHeight = s.ReadUInt8();
@@ -59,10 +134,32 @@ namespace OpenRA.Mods.D2k.SpriteLoaders
// Skip alignment byte
s.ReadUInt8();
Data = s.ReadBytes(width * height);
if (bpp == 16)
{
Data = new byte[width * height * 4];
Type = SpriteFrameType.Bgra32;
unsafe
{
fixed (byte* bd = &Data[0])
{
var data = (uint*)bd;
for (var i = 0; i < width * height; i++)
{
var packed = s.ReadUInt16();
data[i] = (uint)((0xFF << 24) | ((packed & 0x7C00) << 9) | ((packed & 0x3E0) << 6) | ((packed & 0x1f) << 3));
}
}
}
}
else
{
Data = s.ReadBytes(width * height);
Type = SpriteFrameType.Indexed8;
}
// Read palette
if (type == 1 && paletteOffset != 0)
if (type == 1 && paletteHandle != 0)
{
// Skip header
s.ReadUInt32();
@@ -72,9 +169,14 @@ namespace OpenRA.Mods.D2k.SpriteLoaders
for (var i = 0; i < 256; i++)
{
var packed = s.ReadUInt16();
Palette[i] = (uint)((255 << 24) | ((packed & 0xF800) << 8) | ((packed & 0x7E0) << 5) | ((packed & 0x1f) << 3));
Palette[i] = (uint)((0xFF << 24) | ((packed & 0x7C00) << 9) | ((packed & 0x3E0) << 6) | ((packed & 0x1f) << 3));
}
// Remap index 0 to transparent
Palette[0] = 0;
}
else if (type == 2)
Palette = lastPalette;
}
}
@@ -94,7 +196,7 @@ namespace OpenRA.Mods.D2k.SpriteLoaders
var d = s.ReadUInt8();
s.Position = start;
return d == 8;
return d == 8 || d == 16;
}
public bool TryParseSprite(Stream s, string filename, out ISpriteFrame[] frames, out TypeDictionary metadata)
@@ -107,21 +209,20 @@ namespace OpenRA.Mods.D2k.SpriteLoaders
}
var start = s.Position;
var tmp = new List<R8Frame>();
var palettes = new Dictionary<int, uint[]>();
var tmp = new List<Frame>();
uint[] lastPalette = null;
while (s.Position < s.Length)
{
var f = new R8Frame(s);
var f = new Frame(s, lastPalette);
if (f.Palette != null)
palettes.Add(tmp.Count, f.Palette);
lastPalette = f.Palette;
tmp.Add(f);
}
s.Position = start;
frames = tmp.ToArray();
if (palettes.Count > 0)
metadata = new TypeDictionary { new EmbeddedSpritePalette(framePalettes: palettes) };
frames = tmp.Select<Frame, ISpriteFrame>(f => f.Palette != null ? new RemappableFrame(f) : f).ToArray();
return true;
}