Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
This commit is contained in:
@@ -84,7 +84,7 @@
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<Compile Include="Traits\Render\WithGunboatBody.cs" />
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<Compile Include="Traits\Render\WithCargo.cs" />
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<Compile Include="Traits\Render\WithDeliveryAnimation.cs" />
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<Compile Include="Traits\Render\WithReloadingTurret.cs" />
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<Compile Include="Traits\Render\WithReloadingSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithRoof.cs" />
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<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
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<Compile Include="Widgets\Logic\CncMainMenuLogic.cs" />
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@@ -18,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[Desc("Renders ammo-dependent turret graphics for units with the Turreted trait.")]
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public class WithReloadingTurretInfo : WithTurretInfo, Requires<AmmoPoolInfo>, Requires<ArmamentInfo>
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public class WithReloadingSpriteTurretInfo : WithSpriteTurretInfo, Requires<AmmoPoolInfo>, Requires<ArmamentInfo>
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{
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[Desc("AmmoPool to use for ammo-dependent sequences.")]
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public readonly string AmmoPoolName = null;
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@@ -27,17 +27,17 @@ namespace OpenRA.Mods.Cnc.Traits
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"Adds current reload stage to Sequence as suffix when a matching AmmoPool is present.")]
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public readonly int ReloadStages = -1;
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public override object Create(ActorInitializer init) { return new WithReloadingTurret(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithReloadingSpriteTurret(init.Self, this); }
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}
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public class WithReloadingTurret : WithTurret
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public class WithReloadingSpriteTurret : WithSpriteTurret
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{
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readonly int reloadStages;
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readonly AmmoPool ammoPool;
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string sequence;
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string ammoSuffix;
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public WithReloadingTurret(Actor self, WithReloadingTurretInfo info)
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public WithReloadingSpriteTurret(Actor self, WithReloadingSpriteTurretInfo info)
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: base(self, info)
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{
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ammoPool = self.TraitsImplementing<AmmoPool>().FirstOrDefault(a => a.Info.Name == info.AmmoPoolName);
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@@ -412,7 +412,7 @@
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<Compile Include="Traits\Render\ProductionBar.cs" />
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<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
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<Compile Include="Traits\Render\TimedUpgradeBar.cs" />
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<Compile Include="Traits\Render\WithBarrel.cs" />
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<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
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<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
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<Compile Include="Traits\Render\WithActiveAnimation.cs" />
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<Compile Include="Traits\Render\WithAttackAnimation.cs" />
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@@ -441,7 +441,7 @@
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSmoke.cs" />
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<Compile Include="Traits\Render\WithSpriteBody.cs" />
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<Compile Include="Traits\Render\WithTurret.cs" />
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<Compile Include="Traits\Render\WithSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders barrels for units with the Turreted trait.")]
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public class WithBarrelInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<TurretedInfo>,
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public class WithSpriteBarrelInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<TurretedInfo>,
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Requires<ArmamentInfo>, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
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{
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[Desc("Sequence name to use.")]
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Visual offset.")]
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public readonly WVec LocalOffset = WVec.Zero;
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public override object Create(ActorInitializer init) { return new WithBarrel(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithSpriteBarrel(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class WithBarrel : UpgradableTrait<WithBarrelInfo>
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public class WithSpriteBarrel : UpgradableTrait<WithSpriteBarrelInfo>
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{
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public readonly Animation DefaultAnimation;
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readonly RenderSprites rs;
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly Turreted turreted;
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readonly BodyOrientation body;
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public WithBarrel(Actor self, WithBarrelInfo info)
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public WithSpriteBarrel(Actor self, WithSpriteBarrelInfo info)
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: base(info)
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{
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this.self = self;
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders turrets for units with the Turreted trait.")]
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public class WithTurretInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo,
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public class WithSpriteTurretInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo,
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Requires<RenderSpritesInfo>, Requires<TurretedInfo>, Requires<BodyOrientationInfo>, Requires<ArmamentInfo>
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{
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[Desc("Sequence name to use")]
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Render recoil")]
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public readonly bool Recoils = true;
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public override object Create(ActorInitializer init) { return new WithTurret(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithSpriteTurret(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class WithTurret : UpgradableTrait<WithTurretInfo>, ITick, INotifyDamageStateChanged
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public class WithSpriteTurret : UpgradableTrait<WithSpriteTurretInfo>, ITick, INotifyDamageStateChanged
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{
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public readonly Animation DefaultAnimation;
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protected readonly AttackBase Attack;
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly Turreted t;
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readonly Armament[] arms;
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public WithTurret(Actor self, WithTurretInfo info)
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public WithSpriteTurret(Actor self, WithSpriteTurretInfo info)
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: base(info)
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{
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rs = self.Trait<RenderSprites>();
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@@ -2399,6 +2399,60 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20151127)
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{
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// Rename WithTurret to WithSpriteTurret
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if (depth == 1 && node.Key.StartsWith("WithTurret"))
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{
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var parts = node.Key.Split('@');
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node.Key = "WithSpriteTurret";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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if (depth == 1 && node.Key.StartsWith("-WithTurret"))
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{
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var parts = node.Key.Split('@');
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node.Key = "-WithSpriteTurret";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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// Rename WithBarrel to WithSpriteBarrel
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if (depth == 1 && node.Key.StartsWith("WithBarrel"))
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{
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var parts = node.Key.Split('@');
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node.Key = "WithSpriteBarrel";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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if (depth == 1 && node.Key.StartsWith("-WithBarrel"))
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{
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var parts = node.Key.Split('@');
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node.Key = "-WithSpriteBarrel";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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// Rename WithReloadingTurret to WithReloadingSpriteTurret
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if (depth == 1 && node.Key.StartsWith("WithReloadingTurret"))
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{
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var parts = node.Key.Split('@');
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node.Key = "WithReloadingSpriteTurret";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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if (depth == 1 && node.Key.StartsWith("-WithReloadingTurret"))
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{
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var parts = node.Key.Split('@');
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node.Key = "-WithReloadingSpriteTurret";
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -114,7 +114,7 @@ APC:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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Cargo:
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Types: Infantry
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@@ -220,7 +220,7 @@ BGGY:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: BGGY.Husk
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@@ -290,7 +290,7 @@ JEEP:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: JEEP.Husk
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@@ -325,7 +325,7 @@ LTNK:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: LTNK.Husk
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@@ -359,7 +359,7 @@ MTNK:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: MTNK.Husk
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@@ -387,7 +387,7 @@ HTNK:
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Type: Heavy
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RevealsShroud:
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Range: 6c0
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WithTurret:
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WithSpriteTurret:
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Turreted:
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ROT: 3
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Armament@PRIMARY:
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@@ -445,7 +445,7 @@ MSAM:
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Weapon: 227mm
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LocalOffset: 213,-128,0, 213,128,0
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AttackFrontal:
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WithTurret:
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WithSpriteTurret:
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AimSequence: aim
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AutoTarget:
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SpawnActorOnDeath:
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@@ -485,7 +485,7 @@ MLRS:
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ReloadCount: 1
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SelfReloadTicks: 100
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AttackTurreted:
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WithReloadingTurret:
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WithReloadingSpriteTurret:
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AmmoPoolName: primary
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AutoTarget:
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InitialStanceAI: Defend
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@@ -283,7 +283,7 @@
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^Defense:
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Inherits: ^Building
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WithTurret:
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WithSpriteTurret:
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AttackTurreted:
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AutoTarget:
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RenderRangeCircle:
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@@ -205,7 +205,7 @@ siege_tank:
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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Explodes:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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@@ -465,7 +465,7 @@ deviator:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeMed
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@@ -1388,7 +1388,7 @@ Rules:
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-Huntable:
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-Targetable:
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-Armament:
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-WithTurret:
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-WithSpriteTurret:
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-WithMuzzleOverlay:
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Cargo:
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Types: ~disabled
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@@ -2209,7 +2209,7 @@ Rules:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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Explodes:
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Weapon: MiniNuke
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@@ -149,7 +149,7 @@ DD:
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AttackTurreted:
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SelectionDecorations:
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VisualBounds: 38,38
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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DetectCloaked:
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CloakTypes: Underwater
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@@ -204,9 +204,9 @@ CA:
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WithMuzzleOverlay:
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SelectionDecorations:
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VisualBounds: 44,44
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WithTurret@PRIMARY:
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WithSpriteTurret@PRIMARY:
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Turret: primary
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WithTurret@SECONDARY:
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WithSpriteTurret@SECONDARY:
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Turret: secondary
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AutoTarget:
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@@ -277,7 +277,7 @@ PT:
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WithMuzzleOverlay:
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SelectionDecorations:
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VisualBounds: 36,36
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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DetectCloaked:
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CloakTypes: Underwater
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@@ -61,7 +61,7 @@ V2RL:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: 1TNK.Husk
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@@ -98,7 +98,7 @@ V2RL:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: 2TNK.Husk
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@@ -137,7 +137,7 @@ V2RL:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: 3TNK.Husk
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@@ -185,7 +185,7 @@ V2RL:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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SpawnActorOnDeath:
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Actor: 4TNK.Husk
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@@ -344,7 +344,7 @@ JEEP:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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Cargo:
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Types: Infantry
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@@ -608,7 +608,7 @@ FTRK:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithTurret:
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WithSpriteTurret:
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AutoTarget:
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SelectionDecorations:
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VisualBounds: 28,28
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@@ -738,7 +738,7 @@ STNK:
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Turreted:
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ROT: 5
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AttackTurreted:
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WithTurret:
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WithSpriteTurret:
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Cargo:
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Types: Infantry
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MaxWeight: 4
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@@ -62,17 +62,17 @@ GACTWR:
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UpgradeMinEnabledLevel: 1
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CanPowerDown:
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IndicatorPalette: mouse
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WithTurret@VULC:
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WithSpriteTurret@VULC:
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UpgradeTypes: tower.vulcan
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UpgradeMinEnabledLevel: 1
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Recoils: no
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Sequence: turret-vulcan
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WithTurret@ROCKET:
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WithSpriteTurret@ROCKET:
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UpgradeTypes: tower.rocket
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UpgradeMinEnabledLevel: 1
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Recoils: no
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Sequence: turret-rocket
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WithTurret@SAM:
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WithSpriteTurret@SAM:
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UpgradeTypes: tower.sam
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UpgradeMinEnabledLevel: 1
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Recoils: no
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@@ -145,7 +145,7 @@ MMCH:
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ROT: 5
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AttackTurreted:
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Voice: Attack
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WithTurret:
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WithSpriteTurret:
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Recoils: no
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Armament:
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Weapon: 120mm
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@@ -134,7 +134,7 @@ NASAM:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithTurret:
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WithSpriteTurret:
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Recoils: no
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Armament:
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Weapon: RedEye2
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@@ -28,7 +28,7 @@ NAPULS:
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AttackTurreted:
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Armament:
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Weapon: EMPulseCannon
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WithTurret:
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WithSpriteTurret:
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Sequence: turret
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Power:
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Amount: -150
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Block a user