Rename WithTurret, WithBarrel and WithReloadingTurret

Make them use RenderUtils.ZOffsetFromCenter.
This commit is contained in:
reaperrr
2015-10-04 19:56:35 +02:00
parent 72ec431766
commit 35c4aca983
17 changed files with 99 additions and 45 deletions

View File

@@ -114,7 +114,7 @@ APC:
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithTurret:
WithSpriteTurret:
AutoTarget:
Cargo:
Types: Infantry
@@ -220,7 +220,7 @@ BGGY:
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithTurret:
WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath:
Actor: BGGY.Husk
@@ -290,7 +290,7 @@ JEEP:
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithTurret:
WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath:
Actor: JEEP.Husk
@@ -325,7 +325,7 @@ LTNK:
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithTurret:
WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath:
Actor: LTNK.Husk
@@ -359,7 +359,7 @@ MTNK:
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithTurret:
WithSpriteTurret:
AutoTarget:
SpawnActorOnDeath:
Actor: MTNK.Husk
@@ -387,7 +387,7 @@ HTNK:
Type: Heavy
RevealsShroud:
Range: 6c0
WithTurret:
WithSpriteTurret:
Turreted:
ROT: 3
Armament@PRIMARY:
@@ -445,7 +445,7 @@ MSAM:
Weapon: 227mm
LocalOffset: 213,-128,0, 213,128,0
AttackFrontal:
WithTurret:
WithSpriteTurret:
AimSequence: aim
AutoTarget:
SpawnActorOnDeath:
@@ -485,7 +485,7 @@ MLRS:
ReloadCount: 1
SelfReloadTicks: 100
AttackTurreted:
WithReloadingTurret:
WithReloadingSpriteTurret:
AmmoPoolName: primary
AutoTarget:
InitialStanceAI: Defend