remove dead bits of rules.ini
This commit is contained in:
@@ -89,621 +89,6 @@ TeamDelay=.6 ; interval between checking for and creating teams
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FineDiffControl=no ; Allow 5 difficulty settings instead of only 3 settings?
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LowPowerSlowdown=3
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; ******* Weapon Statistics *******
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; The weapons specified here are attached to the various combat
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; units and buildings.
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; Burst = number of rapid succession shots from this weapon (def=1)
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; Charges = Does it have charge-up-before-firing logic (def=no)?
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; Damage = the amount of damage (unattenuated) dealt with every bullet
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; Projectile = projectile characteristic to use
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; ROF = delay between shots [15 = 1 second at middle speed setting]
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; Range = maximum cell range
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; Report = sound to play when firing
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; Speed = speed of projectile to target (100 is maximum)
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; Warhead = warhead to attach to projectile
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; TurboBoost = Should the weapon get a boosted speed bonus when firing upon aircraft?
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; Tanya pistol
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[Colt45]
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Damage=50
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ROF=5
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Range=5.75
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Projectile=Invisible
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Speed=100
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Warhead=HollowPoint
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Report=GUN5
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; anti-aircraft multiple cannon
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[ZSU-23]
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Damage=25
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ROF=10
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Range=6
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Projectile=Ack
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Speed=100
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Warhead=AP
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Report=AACANON3
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; rapid fire machine gun
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[Vulcan]
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Damage=40
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ROF=40
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Range=5
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=GUN13
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; air-to-surface homing missile (launched from jet)
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[Maverick]
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Damage=50
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ROF=3
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Range=6
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Projectile=HeatSeeker
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Speed=30
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Warhead=AP
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Report=MISSILE7
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; fireball from flame turret
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[FireballLauncher]
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Damage=125
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ROF=50
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Range=4
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Projectile=Fireball
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Speed=12
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Warhead=Fire
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; hand-held flame thrower type
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[Flamer]
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Damage=70
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ROF=50
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Range=5
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Projectile=Fireball
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Speed=12
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Warhead=Fire
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; sniper rifle
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[Sniper]
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Damage=100
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ROF=5
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Range=3.75
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Projectile=Invisible
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Speed=100
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Warhead=HollowPoint
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Report=SILENCER
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; rapid fire aircraft gun
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[ChainGun]
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Damage=40
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ROF=3
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Range=5
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=GUN13
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; civilian pistol
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[Pistol]
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Damage=1
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ROF=7
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Range=1.75
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=GUN27
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; rifle soldier weapons (multiple shots)
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[M1Carbine]
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Damage=15
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ROF=20
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Range=5
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=GUN11
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; man-packed anti-tank missile (bazooka type)
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[Dragon]
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Damage=35
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ROF=50
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Range=5
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Projectile=HeatSeeker
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Speed=25
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Warhead=AP
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Report=MISSILE6
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; air-to-surface homing missile (launched from helicopter)
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[Hellfire]
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Damage=40
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ROF=60
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Range=4
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Projectile=HeatSeeker
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Speed=30
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Warhead=AP
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Report=MISSILE6
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; hand grenade
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[Grenade]
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Damage=50
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ROF=60
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Range=4
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Projectile=Lobbed
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Speed=5
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Warhead=HE
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; small anti-armor cannon
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[75mm]
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Damage=25
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ROF=40
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Range=4
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=CANNON2
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; light anti-armor cannon
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[90mm]
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Damage=30
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ROF=50
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Range=4.75
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=CANNON1
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; medium anti-armor cannon
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[105mm]
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Damage=30
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ROF=70
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Range=4.75
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=CANNON1
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; large anti-armor cannon
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[120mm]
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Damage=40
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ROF=80
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Range=4.75
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=CANNON1
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Burst=2
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; turret cannon
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[TurretGun]
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Damage=40
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ROF=50
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Range=6
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Projectile=Cannon
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Speed=40
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Warhead=AP
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Report=TURRET1
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; Vehicle carried anti-tank missile
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[MammothTusk]
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Damage=75
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ROF=80
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Range=5
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Projectile=HeatSeeker
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Speed=30
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Warhead=HE
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Report=MISSILE6
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Burst=2
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; artillery cannon
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[155mm]
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Damage=150
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ROF=65
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Range=6
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Projectile=Ballistic
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Speed=12
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Warhead=HE
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Report=TANK5
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; vehicle mounted machine gun
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[M60mg]
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Damage=15
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ROF=20
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Range=4
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Projectile=Invisible
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Speed=100
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Warhead=SA
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Report=PILLBOX1
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; napalm bomblets (dropped from plane)
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[Napalm]
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Damage=100
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ROF=20
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Range=4.5
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Projectile=Bomblet
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Speed=5
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Warhead=Fire
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; Crate napalm
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[CrateNapalm]
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Damage=600
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ROF=20
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Range=4.5
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Projectile=Bomblet
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Speed=5
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Warhead=Fire
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; Tesla coil zap
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[TeslaZap]
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Damage=100
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ROF=120
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Range=8.5
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Projectile=Invisible
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Speed=100
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Warhead=Super
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Report=TESLA1
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Charges=yes
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; anti-aircraft missile (fired from SAM site)
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[Nike]
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Damage=50
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ROF=20
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Range=7.5
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Projectile=AAMissile
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Speed=50
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Warhead=AP
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Report=MISSILE1
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; man-packed surface to air missile
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[RedEye]
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Damage=50
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ROF=50
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Range=7.5
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Projectile=AAMissile
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Speed=50
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Warhead=AP
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Report=MISSILE1
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; 8 inch cruiser cannon
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[8Inch]
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Damage=500
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ROF=160
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Range=22
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Projectile=Ballistic
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Speed=6
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Warhead=HE
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Report=TURRET1
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; gunboat mounted anti-aircraft rocket
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[Stinger]
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Damage=30
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ROF=60
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Range=9
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Projectile=LaserGuided
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Speed=20
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Warhead=AP
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Report=MISSILE6
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Burst=2
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TurboBoost=yes
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; torpedo tube
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[TorpTube]
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Damage=90
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ROF=60
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Range=9
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Projectile=Torpedo
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Speed=15
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Warhead=AP
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Report=TORPEDO1
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; destroyer mounted 2 inch cannon
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[2Inch]
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Damage=25
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ROF=60
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Range=5.5
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Projectile=Cannon
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Speed=25
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Warhead=AP
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Report=CANNON2
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; anti-submarine weapon
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[DepthCharge]
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Damage=80
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ROF=60
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Range=5
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Projectile=Catapult
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Speed=5
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Warhead=AP
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; parachute bomb
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[ParaBomb]
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Damage=300
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ROF=4
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Range=4.5
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Projectile=Parachute
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Speed=5
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Warhead=Nuke
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Report=CHUTE1
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; dog bite
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[DogJaw]
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Damage=100
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ROF=10
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Range=2.2
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Projectile=LeapDog
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Speed=20
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Warhead=Organic
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Report=DOGG5P
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; medic healing
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[Heal]
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Damage=-50
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ROF=80
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Range=4 ;; 1.83
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Projectile=Invisible
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Speed=100
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Warhead=Organic
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Report=HEAL2
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; SCUD launcher
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[SCUD]
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Damage=600
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ROF=400
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Range=10
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Projectile=FROG
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Speed=25
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Warhead=HE
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Report=MISSILE1
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;Nuke (special case for Nuclear missile)
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[Atomic]
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Damage=1000
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Projectile=NukeDown
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Warhead=Nuke
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; ******* Projectile Statistics *******
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; Projectiles describe how and what image to use as the weapon flies
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; to its target. Think of the projectile as the "delivery method" used
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; to get the warhead to the desired target.
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; AA = Can this weapon fire upon flying aircraft (def=no)?
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; AG = Can this weapon fire upon ground objects (def=yes)?
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; ASW = Is this an Anti-Submarine-Warfare projectile (def=no)?
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; Arcing = Does it have a ballistic trajectory (def=no)?
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; Arm = arming delay (def=0)
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; Degenerates = Does the bullet strength weaken as it travels (def=no)?
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; High = Can it fly over walls (def=no)?
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; Image = image to use during flight
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; Inaccurate = Is it inherently inaccurate (def=no)?
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; Parachuted = Equipped with a parachute for dropping from plane (def=no)?
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; Proximity = Does it blow up when near its target (def=no)?
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; ROT = Rate Of Turn [non zero implies homing] (def=0)
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; Shadow = If High, does this bullet need to have a shadow drawn? (def = yes)
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; UnderWater = Does the projectile travel under water?
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; Trail = image to use for smoke puffs etc (def=null)
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; RangeLimit = maximum flight time (def=0=unlimited)
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; invisible flight to target
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[Invisible]
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; special case for dog
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[LeapDog]
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Image=DOGBULLT
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Proximity=yes
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ROT=20
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; straight high-speed ballistic shot
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[Cannon]
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Image=120MM
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; anti aircraft artillery projectile
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[Ack]
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AA=true
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AG=false
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; Sub-surface projectile.
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[Torpedo]
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UnderWater=yes
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Image=MISSILE
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ASW=yes
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; Free Rocket Over Ground
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[FROG]
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Arm=10
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High=yes
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Shadow=no
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Proximity=yes
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Trail=smokey
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Inaccurate=yes
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Image=V2
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; small homing missile (targets vehicles best)
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[HeatSeeker]
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Arm=2
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High=yes
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Shadow=no
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Proximity=yes
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Trail=smokey
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Inaccurate=yes
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AA=yes
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Image=DRAGON
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ROT=5
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RangeLimit=20
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; small missile with deadly accuracy
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[LaserGuided]
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Arm=3
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High=yes
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Shadow=no
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Proximity=yes
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Trail=smokey
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AA=yes
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Image=DRAGON
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ROT=20
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RangeLimit=20
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; anti aircraft missile
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[AAMissile]
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Arm=3
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High=yes
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Shadow=no
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Proximity=yes
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Trail=smokey
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AA=yes
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AG=no
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Image=MISSILE
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ROT=20
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RangeLimit=30
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; lobbed tumbling grenade
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[Lobbed]
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High=yes
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Arcing=yes
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Inaccurate=yes
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Image=BOMB
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; Depth charge catapult
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[Catapult]
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High=yes
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Arcing=yes
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Inaccurate=yes
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Image=BOMB
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ASW=yes
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AG=no
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; dropped from plane tumbling object
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[Bomblet]
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Arm=24
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RangeLimit=24
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High=yes
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Image=BOMBLET
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; arcing ballistic projectile
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[Ballistic]
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High=yes
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Arcing=yes
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Inaccurate=yes
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Image=120MM
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; parachute bomb
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[Parachute]
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Arm=24
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RangeLimit=24
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High=yes
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;Image=PARABOMB
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; Allied free radar (GPS satellite)
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[GPSSatellite]
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High=yes
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Image=SPUTNIK
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; Nuclear missile, flying up
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[NukeUp]
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High=yes
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Image=ATOMICUP
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; Nuclear missile, flying down
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[NukeDown]
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High=yes
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Image=ATOMICDN
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; wizard's fireball
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[Fireball]
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Trail=fb2
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Image=FB1
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; ******* Warhead Characteristics *******
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||||
; This is what gives the "rock, paper, scissors" character to the game.
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; It describes how the damage is to be applied to the target. The
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; values should take into consideration the 'area of effect'.
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; example: Although an armor piercing tank round would instantly
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; kill a soldier IF it hit, the anti-infantry rating is still
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; very low because the tank round has such a limited area of
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; effect, lacks pinpoint accuracy, and acknowledges the fact that
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; tanks pose little threat to infantry that take cover.
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; Spread = damage spread factor [larger means greater spread] (def=1)
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; [A value of 1 means the damage is halved every pixel distant from center point.
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; a value of 2 means damage is halved every 2 pixels, etc.]
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; Wall = Does this warhead damage concrete walls (def=no)?
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; Wood = Does this warhead damage wood walls (def=no)?
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; Ore = Does this warhead destroy ore (def=no)?
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||||
; Verses = damage value verses various armor types (as percentage of full damage)...
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||||
; -vs- none, wood (buildings), light armor, heavy armor, concrete
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; Explosion = which explosion set to use when warhead of this type impacts (def=0)
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; 0=none, 1=piff, 2=piffs, 3=fire, 4=frags, 5=pops, 6=nuke
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; InfDeath = which infantry death animation to use (def=0)
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; 0=instant die, 1=twirl die, 2=explodes, 3=flying death, 4=burn death, 5=electro
|
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||||
; general multiple small arms fire
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[SA]
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||||
Spread=3
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||||
Verses=100%,50%,60%,25%,25%
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||||
Explosion=2
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||||
InfDeath=1
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||||
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; high explosive (shrapnel)
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[HE]
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Spread=6
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||||
Wall=yes
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||||
Wood=yes
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||||
Verses=90%,75%,60%,25%,100%
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Explosion=5
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InfDeath=2
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SmudgeType=Crater
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||||
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||||
; armor piercing (discarding sabot, narrow effect)
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[AP]
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Spread=3
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Wall=yes
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||||
Wood=yes
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||||
Verses=30%,75%,75%,100%,50%
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||||
Explosion=4
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||||
InfDeath=3
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||||
SmudgeType=Crater
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||||
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||||
; napalm and fire in general
|
||||
[Fire]
|
||||
Spread=4
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||||
Wood=yes
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||||
Verses=90%,100%,60%,25%,50%
|
||||
Explosion=3
|
||||
InfDeath=4
|
||||
SmudgeType=Scorch
|
||||
ImpactSound=firebl3
|
||||
|
||||
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
|
||||
[HollowPoint]
|
||||
Spread=1
|
||||
Verses=100%,5%,5%,5%,5%
|
||||
Explosion=1
|
||||
InfDeath=1
|
||||
|
||||
; special case damage effect (do not use for regular weapons)
|
||||
[Super]
|
||||
Spread=1
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
InfDeath=5
|
||||
|
||||
; special case to only affect infantry (do not use for regular weapons)
|
||||
[Organic]
|
||||
Spread=5
|
||||
Verses=100%,0%,0%,0%,0%
|
||||
InfDeath=0
|
||||
|
||||
; Nuclear warhead (same as fire)
|
||||
[Nuke]
|
||||
Spread=6
|
||||
Wall=yes
|
||||
Wood=yes
|
||||
Ore=yes
|
||||
Verses=90%,100%,60%,25%,50%
|
||||
Explosion=6
|
||||
InfDeath=4
|
||||
SmudgeType=Scorch
|
||||
SmudgeSize=5,4
|
||||
|
||||
|
||||
; ******* Land Characteristics *******
|
||||
; This section specifies the characteristics of the various
|
||||
; terrain types. The primary purpose is to differentiate the
|
||||
@@ -794,201 +179,3 @@ Track=100%
|
||||
Wheel=100%
|
||||
Float=100%
|
||||
Buildable=no
|
||||
|
||||
[WeaponTypes]
|
||||
Colt45
|
||||
ZSU-23
|
||||
Vulcan
|
||||
Maverick
|
||||
FireballLauncher
|
||||
Flamer
|
||||
Sniper
|
||||
ChainGun
|
||||
Pistol
|
||||
M1Carbine
|
||||
Dragon
|
||||
Hellfire
|
||||
Grenade
|
||||
75mm
|
||||
90mm
|
||||
105mm
|
||||
120mm
|
||||
TurretGun
|
||||
MammothTusk
|
||||
155mm
|
||||
M60mg
|
||||
Napalm
|
||||
TeslaZap
|
||||
Nike
|
||||
RedEye
|
||||
8Inch
|
||||
Stinger
|
||||
TorpTube
|
||||
2Inch
|
||||
DepthCharge
|
||||
ParaBomb
|
||||
DogJaw
|
||||
Heal
|
||||
SCUD
|
||||
UnitExplode
|
||||
Atomic
|
||||
CrateNapalm
|
||||
CrateExplosion
|
||||
|
||||
[TeslaZap]
|
||||
RenderAsTesla=true
|
||||
|
||||
[UnitExplode]
|
||||
Damage=500
|
||||
Speed=100
|
||||
Projectile=Invisible
|
||||
Warhead=UnitExplodeWarhead
|
||||
|
||||
[CrateExplosion]
|
||||
Damage=500
|
||||
Speed=100
|
||||
Projectile=Invisible
|
||||
Warhead=UnitExplodeWarhead
|
||||
|
||||
[ProjectileTypes]
|
||||
Invisible
|
||||
LeapDog
|
||||
Cannon
|
||||
Ack
|
||||
Torpedo
|
||||
FROG
|
||||
HeatSeeker
|
||||
LaserGuided
|
||||
AAMissile
|
||||
Lobbed
|
||||
Catapult
|
||||
Bomblet
|
||||
Ballistic
|
||||
Parachute
|
||||
GPSSatellite
|
||||
NukeUp
|
||||
NukeDown
|
||||
Fireball
|
||||
|
||||
|
||||
|
||||
|
||||
[WarheadTypes]
|
||||
SA
|
||||
HE
|
||||
AP
|
||||
Fire
|
||||
HollowPoint
|
||||
Super
|
||||
Organic
|
||||
Nuke
|
||||
UnitExplodeWarhead
|
||||
Crush
|
||||
APMine
|
||||
ATMine
|
||||
DemolishWarhead
|
||||
|
||||
[HE]
|
||||
ImpactSound=kaboom25
|
||||
WaterImpactSound=splash9
|
||||
|
||||
[UnitExplodeWarhead]
|
||||
Spread=10
|
||||
Verses=90%,75%,60%,25%,100%
|
||||
Explosion=8
|
||||
InfDeath=3
|
||||
ImpactSound=kaboom15
|
||||
|
||||
[Crush]
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
ImpactSound=squishy2
|
||||
|
||||
[ATMine]
|
||||
Verses=0%,0%,100%,100%,0%
|
||||
ImpactSound=mineblo1
|
||||
Explosion=5
|
||||
|
||||
[APMine]
|
||||
Verses=100%,0%,0%,0%,0%
|
||||
ImpactSound=mine1
|
||||
InfDeath=2
|
||||
Explosion=3
|
||||
|
||||
[DemolishWarhead]
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
ImpactSound=kaboom25
|
||||
Explosion=7
|
||||
|
||||
|
||||
|
||||
[VoiceTypes]
|
||||
GenericVoice
|
||||
VehicleVoice
|
||||
EngineerVoice
|
||||
MedicVoice
|
||||
TanyaVoice
|
||||
DogVoice
|
||||
SpyVoice
|
||||
ThiefVoice
|
||||
CivilianMaleVoice
|
||||
CivilianFemaleVoice
|
||||
EinsteinVoice
|
||||
|
||||
;; explicit extension on voice clips overrides the normal `variants` mechanism
|
||||
[GenericVoice]
|
||||
SovietVariants=.r01,.r03
|
||||
AlliedVariants=.v01,.v03
|
||||
Select=await1,ready,report1,yessir1
|
||||
Move=ackno,affirm1,noprob,overout,ritaway,roger,ugotit
|
||||
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
|
||||
|
||||
[VehicleVoice]
|
||||
SovietVariants=.r00,.r02
|
||||
AlliedVariants=.v00,.v02
|
||||
Select=vehic1,yessir1,report1,await1
|
||||
Move=ackno,affirm1
|
||||
|
||||
[EngineerVoice]
|
||||
Select=eengin1,eyessir1
|
||||
Move=eaffirm1,emovout1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[MedicVoice]
|
||||
Select=mrespon1,myessir1
|
||||
Move=maffirm1,mmovout1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[TanyaVoice]
|
||||
Select=yo1,yes1,yeah1
|
||||
Move=rokroll1,onit1,cmon1
|
||||
Attack=tuffguy1,bombit1,gotit1
|
||||
Die=tandeth1
|
||||
|
||||
[DogVoice]
|
||||
Select=
|
||||
Move=dogy1
|
||||
Attack=dogg5p,dogw3px
|
||||
Die=dogw5,dogw6,dogw7
|
||||
|
||||
[SpyVoice]
|
||||
Select=syessir1,scomnd1
|
||||
Move=sonway1,sindeed1
|
||||
Attack=sking1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[ThiefVoice]
|
||||
Select=swhat1,syeah1
|
||||
Move=saffirm1,smout1,sokay1
|
||||
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
||||
|
||||
[CivilianMaleVoice]
|
||||
Select=guyyeah1
|
||||
Move=guyokay1
|
||||
|
||||
[CivilianFemaleVoice]
|
||||
Select=girlyeah
|
||||
Move=girlokay
|
||||
|
||||
[EinsteinVoice]
|
||||
Select=einah1,einok1,einyes1
|
||||
Move=einah1,einok1,einyes1
|
||||
|
||||
@@ -374,11 +374,6 @@ Napalm:
|
||||
Damage: 100
|
||||
|
||||
CrateNapalm:
|
||||
ROF: 20
|
||||
Range: 4.5
|
||||
Bullet:
|
||||
Image: BOMBLET
|
||||
Speed: 5
|
||||
Warhead:
|
||||
Spread: 4
|
||||
Wood: yes
|
||||
@@ -389,6 +384,16 @@ CrateNapalm:
|
||||
ImpactSound: firebl3
|
||||
Damage: 600
|
||||
|
||||
CrateExplosion:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Spread: 10
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Explosion: 8
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom15
|
||||
|
||||
|
||||
TeslaZap:
|
||||
ROF: 120
|
||||
Charges: true
|
||||
@@ -623,7 +628,7 @@ SCUD:
|
||||
InfDeath: 2
|
||||
SmudgeType: Crater
|
||||
Damage: 600
|
||||
|
||||
|
||||
Atomic:
|
||||
Nuke:
|
||||
Image: Nuke
|
||||
@@ -637,4 +642,38 @@ Atomic:
|
||||
Explosion: 6
|
||||
InfDeath: 4
|
||||
SmudgeType: Scorch
|
||||
SmudgeSize: 5,4
|
||||
SmudgeSize: 5,4
|
||||
|
||||
UnitExplode:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Spread: 10
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Explosion: 8
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom15
|
||||
|
||||
Crush:
|
||||
Warhead:
|
||||
Verses: 100%,100%,100%,100%,100%
|
||||
ImpactSound: squishy2
|
||||
Damage: 100
|
||||
|
||||
ATMine:
|
||||
Warhead:
|
||||
Verses: 0%,0%,100%,100%,0%
|
||||
ImpactSound: mineblo1
|
||||
Explosion: 5
|
||||
|
||||
APMine:
|
||||
Warhead:
|
||||
Verses: 100%,0%,0%,0%,0%
|
||||
ImpactSound: mine1
|
||||
InfDeath: 2
|
||||
Explosion: 3
|
||||
|
||||
Demolish:
|
||||
Warhead:
|
||||
Verses: 100%,100%,100%,100%,100%
|
||||
ImpactSound: kaboom25
|
||||
Explosion: 7
|
||||
Reference in New Issue
Block a user