Added a minimal work in progress TS mod with few backfalls on RA

to showcase infantry, vehicles, aircraft
This commit is contained in:
Matthias Mailänder
2013-05-25 13:22:39 +02:00
parent 2d050cb2cc
commit 389aa6c929
31 changed files with 5818 additions and 75 deletions

View File

File diff suppressed because it is too large Load Diff

105
mods/ts/sequences/misc.yaml Normal file
View File

@@ -0,0 +1,105 @@
overlay:
build-valid-interior: cellsel #TODO remove backfall to RA tileset
Start: 3
build-valid-snow: cellsel
Start: 3
build-valid-temperat: cellsel
Start: 3
build-invalid: cellsel
Start: 6
target-select: cellsel
Start: 10
target-valid-desert: cellsel
Start: 3
target-valid-interior: cellsel
Start: 3
target-valid-snow: cellsel
Start: 3
target-valid-temperat: cellsel
Start: 3
target-invalid: cellsel
Start: 6
poweroff:
offline: poweroff
Start: 0
Length: *
Tick: 160
allyrepair:
repair: wrench
Start: 0
Length: *
Tick: 160
rank: # TODO: backfall to RA asset
rank:
Start: 0
Length: *
mpspawn: # TODO: backfall to RA asset
idle:
Start: 0
Length: *
waypoint: # TODO: backfall to RA asset
idle:
Start: 0
Length: *
clock:
idle: gclock2
Start: 0
Length: *
pips:
medic:
Start: 6
tag-primary:
Start: 8
pip-empty:
Start: 1
# TODO:
pip-green:
Start: 2
pip-yellow:
Start: 2
pip-gray:
Start: 2
pip-red:
Start: 2
pip-blue:
Start: 2
explosion:
piff: piff
Start: 0
Length: *
piffpiff: piffpiff
Start: 0
Length: *
discus:
idle:
Start: 0
Length: *
dragon:
idle:
Start: 0
Facings: 32
crystal4:
idle:
Start: 0
Length: 15
ShadowStart: 15
120mm:
idle:
Start: 0
torpedo:
idle:
Start: 0
Length: *

View File

@@ -0,0 +1,212 @@
gacnst: # TODO: write a render trait for the overlays
idle: gtcnst
Start: 0
ShadowStart: 3
medium-damaged-idle: gtcnst
Start: 1
ShadowStart: 4
damaged-idle: gtcnst
Start: 2
ShadowStart: 5
make: gtcnstmk
Start: 0
Length: 24
ShadowStart: 24
build-front: gtcnst_d
Start: 0
Length: 20
damaged-build-front: gtcnst_d
Start: 0
Length: 20
idle-top: gtcnst_c
Start: 0
Length: 15
Tick: 200
damaged-idle-top: gtcnst_c
Start: 15
Length: 15
Tick: 200
heavy-damaged-idle-top: gtcnst_c
Start: 30
idle-side: gtcnst_a
Start: 0
Length: 10
damaged-idle-side: gtcnst_a
Start: 10
Length: 10
heavy-damaged-idle-side: gtcnst_a
Start: 20
Length: 10
idle-front: gtcnst_b
Start: 0
Length: 10
damaged-idle-front: gtcnst_b
Start: 0
Length: 10
gapowr: # TODO: shadow, plugs
idle: gtpowr
Start: 0
ShadowStart: 3
make: gtpowrmk
Start: 0
Length: 20
ShadowStart: 20
damaged-idle: gtpowr
Start: 1
ShadowStart: 4
dead: gtpowr
Start: 2
ShadowStart: 5
gapile:
idle: gtpile
Start: 0
ShadowStart: 3
# TODO: lights: gtpile_a
# Start: 0
# TODO: light: gtpile_b
# Start: 0
# TODO: flag: gtpile_c
# Start:0
make: gtpilemk
Start: 0
Length: 20
ShadowStart: 20
damaged-idle: gtpile
Start: 1
ShadowStart: 4
dead: gtpile
Start: 2
ShadowStart: 5
gaweap:
idle: gtweap
Start: 0
ShadowStart: 3
damaged-idle: gtweap
Start: 1
ShadowStart: 4
dead: gtweap
Start: 2
ShadowStart: 5
build-top: gtweap_d
Start: 0
Length: 9
ShadowStart: 9
damaged-build-top: gtweap_d
Start: 0
Length: 9
ShadowStart: 9
idle-top: gtweap_2
Start: 0
damaged-idle-top: gtweap_2
Start: 1
make: gtweapmk
Start: 0
Length: 20
Tick: 80
ShadowStart: 20
# TODO: gtweap_1 & gtweapbb & gtweap_a & gtweap_b & gtweap_c are unused
gasand: # TODO frame order (horizontal seems busted)
idle: gtsand
Start: 0
Length: 16
ShadowStart: 32
damaged-idle: gtsand
Start: 16
Length: 16
ShadowStart: 48
gatick:
idle:
Start: 0
Facings: 1
ShadowStart: 3
damaged-idle:
Start: 1
Facings: 1
ShadowStart: 4
make: gatickmk
Start: 0
Length: 24
ShadowStart: 24
gaicbm:
idle:
Start: 0
Facings: 1
ShadowStart: 3
damaged-idle:
Start: 1
Facings: 1
ShadowStart: 4
make: gaicbmmk
Start: 0
Length: 30
ShadowStart: 30
gadpsa:
idle:
Start: 0
Facings: 1
ShadowStart: 3
damaged-idle:
Start: 1
Facings: 1
ShadowStart: 4
make: gadpsamk
Start: 0
Length: 36
ShadowStart: 36
gaarty:
idle:
Start: 0
Facings: 1
ShadowStart: 3
damaged-idle:
Start: 1
Facings: 1
ShadowStart: 4
make: gaartymk
Start: 0
Length: 16
ShadowStart: 16
gaspot: # TODO: 1 more damage state, GASPOT_A active animation
idle:
Start: 0
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
make: gaspotmk
Start: 0
Length: 14
ShadowStart: 14
gahpad: # TODO: 1 more damage state
idle:
Start: 0
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
make: gahpadmk
Start: 0
Length: 18
ShadowStart: 18
build-top: gahpad_a
Start: 8
Length: 8
damaged-build-top: gahpad_a
Start: 0
Length: 8
idle-top: gahpadbb
Start: 0
ShadowStart: 3
damaged-idle-top: gahpadbb
Start: 1
ShadowStart: 4

View File

@@ -0,0 +1,37 @@
mmch:
stand:
Start: 0
Facings: -8
Stride: 15
ShadowStart: 152
run:
Start: 0
Length: 15
Facings: -8
ShadowStart: 152
turret:
Start: 120
Facings: -32
gghunt:
idle:
Start: 0
Facings: 1
Length: 8
ShadowStart: 8
smech:
stand: # TODO: slightly glitchy
Start: 0
Facings: 8
ShadowStart: 136
run:
Start: 0
Facings: -8
Length: 12
ShadowStart: 136
shoot: # TODO: played somehow too fast
Start: 104
Length: 4
Facings: -8
ShadowStart: 240

View File

@@ -0,0 +1,127 @@
mcv:
idle:
harv:
idle:
horv:
idle:
apc: # TODO apcw in water
idle:
art2:
idle:
turret: art2tur
barrel: art2barl
subtank:
idle:
bggy:
idle:
# muzzle: # TODO: use MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
sapc:
idle:
bike:
idle:
ttnk:
idle:
turret: ttnktur
barrel: ttnkbarl
mmch:
barrel: mmchbarl
hmec:
idle:
hvr:
idle:
turret: hvrtur
stnk:
idle:
orca:
idle:
orcab:
idle:
orcatran:
idle:
trnsport:
idle:
scrin:
idle:
apache:
idle:
dshp:
idle:
4tnk:
idle:
turret: 4tnktur
trucka:
idle:
truckb:
idle:
lpst:
idle:
icbm:
idle:
repair:
idle:
weed:
idle:
bus:
idle:
pick:
idle:
car:
idle:
wini:
idle:
sonic:
idle:
turret: sonictur
#truk: # TODO: unused
# idle:
#truck2: # TODO: unused
# idle:
#utnk: # TODO: unused alternative version of Devil's Tongue
# idle:
#tire: # TODO: unused debris
# idle:
#probe: # TODO: unused
# idle:
#piece: # TODO: unused debris
# idle:
dpod:
idle: