Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
This commit is contained in:
0
mods/ts/sequences/aircraft.yaml
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0
mods/ts/sequences/aircraft.yaml
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1306
mods/ts/sequences/infantry.yaml
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1306
mods/ts/sequences/infantry.yaml
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File diff suppressed because it is too large
Load Diff
105
mods/ts/sequences/misc.yaml
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105
mods/ts/sequences/misc.yaml
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@@ -0,0 +1,105 @@
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overlay:
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build-valid-interior: cellsel #TODO remove backfall to RA tileset
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Start: 3
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build-valid-snow: cellsel
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Start: 3
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build-valid-temperat: cellsel
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Start: 3
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build-invalid: cellsel
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Start: 6
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target-select: cellsel
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Start: 10
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target-valid-desert: cellsel
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Start: 3
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target-valid-interior: cellsel
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Start: 3
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target-valid-snow: cellsel
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Start: 3
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target-valid-temperat: cellsel
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Start: 3
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target-invalid: cellsel
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Start: 6
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poweroff:
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offline: poweroff
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Start: 0
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Length: *
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Tick: 160
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allyrepair:
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repair: wrench
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Start: 0
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Length: *
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Tick: 160
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rank: # TODO: backfall to RA asset
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rank:
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Start: 0
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Length: *
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mpspawn: # TODO: backfall to RA asset
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idle:
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Start: 0
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Length: *
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waypoint: # TODO: backfall to RA asset
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idle:
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Start: 0
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Length: *
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clock:
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idle: gclock2
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Start: 0
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Length: *
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pips:
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medic:
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Start: 6
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tag-primary:
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Start: 8
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pip-empty:
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Start: 1
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# TODO:
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pip-green:
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Start: 2
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pip-yellow:
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Start: 2
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pip-gray:
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Start: 2
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pip-red:
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Start: 2
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pip-blue:
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Start: 2
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explosion:
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piff: piff
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Start: 0
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Length: *
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piffpiff: piffpiff
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Start: 0
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Length: *
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discus:
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idle:
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Start: 0
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Length: *
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dragon:
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idle:
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Start: 0
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Facings: 32
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crystal4:
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idle:
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Start: 0
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Length: 15
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ShadowStart: 15
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120mm:
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idle:
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Start: 0
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torpedo:
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idle:
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Start: 0
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Length: *
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212
mods/ts/sequences/structures.yaml
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212
mods/ts/sequences/structures.yaml
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@@ -0,0 +1,212 @@
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gacnst: # TODO: write a render trait for the overlays
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idle: gtcnst
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Start: 0
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ShadowStart: 3
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medium-damaged-idle: gtcnst
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Start: 1
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ShadowStart: 4
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damaged-idle: gtcnst
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Start: 2
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ShadowStart: 5
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make: gtcnstmk
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Start: 0
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Length: 24
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ShadowStart: 24
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build-front: gtcnst_d
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Start: 0
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Length: 20
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damaged-build-front: gtcnst_d
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Start: 0
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Length: 20
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idle-top: gtcnst_c
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Start: 0
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Length: 15
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Tick: 200
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damaged-idle-top: gtcnst_c
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Start: 15
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Length: 15
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Tick: 200
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heavy-damaged-idle-top: gtcnst_c
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Start: 30
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idle-side: gtcnst_a
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Start: 0
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Length: 10
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damaged-idle-side: gtcnst_a
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Start: 10
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Length: 10
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heavy-damaged-idle-side: gtcnst_a
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Start: 20
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Length: 10
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idle-front: gtcnst_b
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Start: 0
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Length: 10
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damaged-idle-front: gtcnst_b
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Start: 0
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Length: 10
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gapowr: # TODO: shadow, plugs
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idle: gtpowr
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Start: 0
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ShadowStart: 3
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make: gtpowrmk
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Start: 0
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Length: 20
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ShadowStart: 20
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damaged-idle: gtpowr
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Start: 1
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ShadowStart: 4
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dead: gtpowr
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Start: 2
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ShadowStart: 5
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gapile:
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idle: gtpile
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Start: 0
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ShadowStart: 3
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# TODO: lights: gtpile_a
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# Start: 0
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# TODO: light: gtpile_b
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# Start: 0
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# TODO: flag: gtpile_c
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# Start:0
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make: gtpilemk
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Start: 0
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Length: 20
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ShadowStart: 20
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damaged-idle: gtpile
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Start: 1
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ShadowStart: 4
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dead: gtpile
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Start: 2
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ShadowStart: 5
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gaweap:
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idle: gtweap
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Start: 0
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ShadowStart: 3
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damaged-idle: gtweap
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Start: 1
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ShadowStart: 4
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dead: gtweap
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Start: 2
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ShadowStart: 5
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build-top: gtweap_d
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Start: 0
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Length: 9
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ShadowStart: 9
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damaged-build-top: gtweap_d
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Start: 0
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Length: 9
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ShadowStart: 9
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idle-top: gtweap_2
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Start: 0
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damaged-idle-top: gtweap_2
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Start: 1
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make: gtweapmk
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Start: 0
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Length: 20
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Tick: 80
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ShadowStart: 20
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# TODO: gtweap_1 & gtweapbb & gtweap_a & gtweap_b & gtweap_c are unused
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gasand: # TODO frame order (horizontal seems busted)
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idle: gtsand
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Start: 0
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Length: 16
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ShadowStart: 32
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damaged-idle: gtsand
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Start: 16
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Length: 16
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ShadowStart: 48
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gatick:
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idle:
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Start: 0
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Facings: 1
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ShadowStart: 3
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damaged-idle:
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Start: 1
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Facings: 1
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ShadowStart: 4
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make: gatickmk
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Start: 0
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Length: 24
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ShadowStart: 24
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gaicbm:
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idle:
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Start: 0
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Facings: 1
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ShadowStart: 3
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damaged-idle:
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Start: 1
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Facings: 1
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ShadowStart: 4
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make: gaicbmmk
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Start: 0
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Length: 30
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ShadowStart: 30
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gadpsa:
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idle:
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Start: 0
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Facings: 1
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ShadowStart: 3
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damaged-idle:
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Start: 1
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Facings: 1
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ShadowStart: 4
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make: gadpsamk
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Start: 0
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Length: 36
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ShadowStart: 36
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gaarty:
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idle:
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Start: 0
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Facings: 1
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ShadowStart: 3
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damaged-idle:
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Start: 1
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Facings: 1
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ShadowStart: 4
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make: gaartymk
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Start: 0
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Length: 16
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ShadowStart: 16
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gaspot: # TODO: 1 more damage state, GASPOT_A active animation
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idle:
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Start: 0
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ShadowStart: 3
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damaged-idle:
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Start: 1
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ShadowStart: 4
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make: gaspotmk
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Start: 0
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Length: 14
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ShadowStart: 14
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gahpad: # TODO: 1 more damage state
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idle:
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Start: 0
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ShadowStart: 3
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damaged-idle:
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Start: 1
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ShadowStart: 4
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make: gahpadmk
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Start: 0
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Length: 18
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ShadowStart: 18
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build-top: gahpad_a
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Start: 8
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Length: 8
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damaged-build-top: gahpad_a
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Start: 0
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Length: 8
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idle-top: gahpadbb
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Start: 0
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ShadowStart: 3
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damaged-idle-top: gahpadbb
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Start: 1
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ShadowStart: 4
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37
mods/ts/sequences/vehicles.yaml
Normal file
37
mods/ts/sequences/vehicles.yaml
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@@ -0,0 +1,37 @@
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mmch:
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stand:
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Start: 0
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Facings: -8
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Stride: 15
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ShadowStart: 152
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run:
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Start: 0
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Length: 15
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Facings: -8
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ShadowStart: 152
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turret:
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Start: 120
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Facings: -32
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gghunt:
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idle:
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Start: 0
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Facings: 1
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Length: 8
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ShadowStart: 8
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smech:
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stand: # TODO: slightly glitchy
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Start: 0
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Facings: 8
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ShadowStart: 136
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run:
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Start: 0
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Facings: -8
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Length: 12
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ShadowStart: 136
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shoot: # TODO: played somehow too fast
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Start: 104
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Length: 4
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Facings: -8
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ShadowStart: 240
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127
mods/ts/sequences/voxels.yaml
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127
mods/ts/sequences/voxels.yaml
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@@ -0,0 +1,127 @@
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mcv:
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idle:
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harv:
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idle:
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horv:
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idle:
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apc: # TODO apcw in water
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idle:
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art2:
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idle:
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turret: art2tur
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barrel: art2barl
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subtank:
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idle:
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bggy:
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idle:
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# muzzle: # TODO: use MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
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sapc:
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idle:
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bike:
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idle:
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ttnk:
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idle:
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turret: ttnktur
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barrel: ttnkbarl
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mmch:
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barrel: mmchbarl
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hmec:
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idle:
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hvr:
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idle:
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turret: hvrtur
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stnk:
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idle:
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orca:
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idle:
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orcab:
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idle:
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orcatran:
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idle:
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trnsport:
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idle:
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scrin:
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idle:
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apache:
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idle:
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dshp:
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idle:
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4tnk:
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idle:
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turret: 4tnktur
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trucka:
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idle:
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truckb:
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idle:
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lpst:
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idle:
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icbm:
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idle:
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repair:
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idle:
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weed:
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idle:
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bus:
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idle:
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pick:
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idle:
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car:
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idle:
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wini:
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idle:
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sonic:
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idle:
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turret: sonictur
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#truk: # TODO: unused
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# idle:
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#truck2: # TODO: unused
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# idle:
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#utnk: # TODO: unused alternative version of Devil's Tongue
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# idle:
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#tire: # TODO: unused debris
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# idle:
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#probe: # TODO: unused
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# idle:
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#piece: # TODO: unused debris
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# idle:
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dpod:
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idle:
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Reference in New Issue
Block a user