Changed weapons in D2k to have a linear damage falloff to match the original game
This commit is contained in:
@@ -11,9 +11,9 @@ Debris:
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BounceCount: 3
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BounceCount: 3
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BounceRangeModifier: 20
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BounceRangeModifier: 20
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 1500
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Damage: 1500
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Spread: 320
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Falloff: 100, 0
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Versus:
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Versus:
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none: 20
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none: 20
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wall: 50
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wall: 50
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@@ -7,9 +7,9 @@
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Inaccuracy: 380
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Inaccuracy: 380
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Image: 120mm
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 2700
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Damage: 2700
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Spread: 256
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Falloff: 100, 0
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Versus:
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Versus:
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none: 20
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none: 20
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wall: 50
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wall: 50
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@@ -93,9 +93,8 @@ DevBullet:
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ContrailLength: 20
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ContrailLength: 20
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Image: 155mm
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Image: 155mm
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 416
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Falloff: 100, 65, 35, 20, 0
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Damage: 4500
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Damage: 4500
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Spread: 416
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Versus:
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Versus:
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none: 125
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none: 125
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wall: 100
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wall: 100
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@@ -11,9 +11,9 @@
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TrailPalette: effect75alpha
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TrailPalette: effect75alpha
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TrailInterval: 1
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 3000
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Damage: 3000
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Spread: 192
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Falloff: 100, 0
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Versus:
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Versus:
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none: 8
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none: 8
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wall: 75
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wall: 75
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@@ -68,7 +68,7 @@ OrniBomb:
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Shadow: true
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Shadow: true
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Falloff: 100, 0
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Damage: 7500 #400 in original, reduce when bombers can do multiple passes
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Damage: 7500 #400 in original, reduce when bombers can do multiple passes
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Versus:
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Versus:
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none: 90
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none: 90
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@@ -156,7 +156,7 @@ DeathHandCluster:
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CrateExplosion:
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CrateExplosion:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Falloff: 100, 0
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Damage: 5000
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Damage: 5000
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Versus:
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Versus:
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none: 90
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none: 90
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@@ -218,7 +218,7 @@ grenade:
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Shadow: true
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Shadow: true
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Spread: 320
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Falloff: 100, 65, 35, 20, 0
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Falloff: 100, 0
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Damage: 1500
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Damage: 1500
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Versus:
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Versus:
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none: 125
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none: 125
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@@ -242,7 +242,7 @@ grenade:
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GrenDeath:
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GrenDeath:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Falloff: 100, 0
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Damage: 1500
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Damage: 1500
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Versus:
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Versus:
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none: 125
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none: 125
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@@ -265,7 +265,7 @@ GrenDeath:
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SardDeath:
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SardDeath:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Spread: 256
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Falloff: 100, 50, 25, 0
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Falloff: 100, 0
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Damage: 3000
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Damage: 3000
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Versus:
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Versus:
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none: 15
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none: 15
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@@ -295,7 +295,7 @@ SpiceExplosion:
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Image: 120mm
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Falloff: 100, 0
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Damage: 750
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Damage: 750
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Versus:
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Versus:
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none: 90
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none: 90
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@@ -322,7 +322,7 @@ BloomExplosion:
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Projectile: InstantHit
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Projectile: InstantHit
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Falloff: 100, 0
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Damage: 7500
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Damage: 7500
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Versus:
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Versus:
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none: 90
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none: 90
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@@ -340,7 +340,7 @@ BloomExplosion:
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PlasmaExplosion:
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PlasmaExplosion:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 2c0
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Spread: 2c0
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Falloff: 100, 37, 0
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Falloff: 100, 0
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Damage: 20000
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Damage: 20000
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Versus:
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Versus:
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None: 100
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None: 100
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@@ -4,9 +4,9 @@
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Report: MGUN2.WAV
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Report: MGUN2.WAV
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Projectile: InstantHit
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Projectile: InstantHit
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 1250
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Damage: 1250
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Spread: 128
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Falloff: 100, 0
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Versus:
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Versus:
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wall: 10
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wall: 10
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building: 25
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building: 25
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@@ -81,7 +81,6 @@ HMG:
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Report: 20MMGUN1.WAV
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Report: 20MMGUN1.WAV
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Spread: 160
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Falloff: 100, 60, 30, 0
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Damage: 1800
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Damage: 1800
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Warhead@2Concrete: DamagesConcrete
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Warhead@2Concrete: DamagesConcrete
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Damage: 1800
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Damage: 1800
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