Update CHANGELOG

This commit is contained in:
Paul Chote
2011-07-10 18:27:15 +12:00
parent e9bd03b686
commit 39338c1d3a

View File

@@ -6,13 +6,14 @@ NEW:
Video memory leaks fixed
Improved error messages for unsupported graphics cards
Improved support for Intel graphics cards
Write graphics.log on all graphics-related errors
Significant general performance improvements
Fix crashes when joining a game with no free player slots
Bots players are named after their AI type and pick better random colors
Map support for enforcing team and spawn choice
Fix resource-clearing weapons breaking custom terrain types (bridges)
C&C:
Completely overhauled menu UI
Completely overhauled UI
Added support for installing from original game disks
Added support for installing music from original game disks
Added support for Covert Ops music tracks
@@ -28,8 +29,12 @@ NEW:
Fixed Ion Cannon cursor
Fixed Apache artwork
Fixed uncapturable oil derricks
Added capturable Biolab tech structure: allows you build viceroids
All vehicles leave husks on death
Server/Skirmish creation selects the last played map by default
New animations for cloak and reveal map crates (from C&C Sole Survivor)
Added 8 new maps by Petrenko
Removed East vs West 2 map
Balance changes:
Refinery footprint changed, price decreased to $1500
Flame tank explodes on death, damage reduced by 40%
@@ -41,9 +46,14 @@ NEW:
SSM launcher removed from Nod
Concrete walls require vehicle production to build
MCV, Harvester, Engineer can no longer level up (via crates)
MCV can no longer receive Cloak crates
Advanced Guard Tower range increased
SAM Site range decreased
Bridge HP halved
Infantry tiberium avoidance factor increased by 5x
Decrease tiberium damage to infantry
Reduced Grenadier death damage
Infantry can be crushed by tanks
Red Alert:
Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
Fixed bounties using incorrect unit value