Update CHANGELOG
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12
CHANGELOG
12
CHANGELOG
@@ -6,13 +6,14 @@ NEW:
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Video memory leaks fixed
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Improved error messages for unsupported graphics cards
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Improved support for Intel graphics cards
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Write graphics.log on all graphics-related errors
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Significant general performance improvements
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Fix crashes when joining a game with no free player slots
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Bots players are named after their AI type and pick better random colors
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Map support for enforcing team and spawn choice
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Fix resource-clearing weapons breaking custom terrain types (bridges)
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C&C:
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Completely overhauled menu UI
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Completely overhauled UI
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Added support for installing from original game disks
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Added support for installing music from original game disks
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Added support for Covert Ops music tracks
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@@ -28,8 +29,12 @@ NEW:
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Fixed Ion Cannon cursor
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Fixed Apache artwork
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Fixed uncapturable oil derricks
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Added capturable Biolab tech structure: allows you build viceroids
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All vehicles leave husks on death
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Server/Skirmish creation selects the last played map by default
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New animations for cloak and reveal map crates (from C&C Sole Survivor)
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Added 8 new maps by Petrenko
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Removed East vs West 2 map
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Balance changes:
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Refinery footprint changed, price decreased to $1500
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Flame tank explodes on death, damage reduced by 40%
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@@ -41,9 +46,14 @@ NEW:
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SSM launcher removed from Nod
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Concrete walls require vehicle production to build
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MCV, Harvester, Engineer can no longer level up (via crates)
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MCV can no longer receive Cloak crates
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Advanced Guard Tower range increased
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SAM Site range decreased
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Bridge HP halved
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Infantry tiberium avoidance factor increased by 5x
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Decrease tiberium damage to infantry
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Reduced Grenadier death damage
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Infantry can be crushed by tanks
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Red Alert:
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Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret
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Fixed bounties using incorrect unit value
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